Back to Remote jobs   >   Design   >   game artist
Technical Artist @Amber Studio
Design
Salary unspecified
Remote Location
Employment Type contract
Posted 1wk ago

[Hiring] Technical Artist @Amber Studio

1wk ago - Amber Studio is hiring a remote Technical Artist. πŸ’Έ Salary: unspecified πŸ“Location: Mexico

Role Description

Amber is looking for a Technical Artist to help bring a high-quality AA Unreal Engine 5 game to a cloud streaming platform. It's a large, content-heavy, choice-driven narrative game, built on one of the most recognized entertainment franchises. The platform itself reaches a massive audience.

The game has a stylized, non-photorealistic look, built on custom outline and post-process shaders. Your job is to fit it into a tighter hardware budget than the PC version without losing that look. The work spans:

  • GPU profiling
  • Content optimization
  • Art style preservation
  • Platform budgets
  • Editor tooling

Visual quality and readability come first, ahead of raw framerate. This is about measured trade-offs, not blanket cuts.

You'll work with a team of Unreal engineers, technical artists, UX designers, QAs, and production. This is a content and GPU role, not a code role. Engine code, platform integration, CPU performance, and loading belong to engineering.

This is a remote contract engagement, expected to run about 4 months. Preferred working hours are 8am-5pm US Central Time. European candidates should overlap with a minimum of 8am-12pm US Central Time.

What to expect from the process

  • Profile Preselection: Our Talent Acquisition team will review your profile.
  • Talent Acquisition Screening: Selected candidates will be contacted to undergo an initial interview to discuss their experience, skills, and fit for the role.
  • Test: Qualified candidates will be invited to complete an assessment to demonstrate their abilities.
  • Interviews: Finalists will participate in technical and cultural interviews to assess their proficiency and compatibility with our team.

The quest (what you will do)

  • Profile GPU cost and memory use with Unreal Insights, RenderDoc, and similar tools.
  • Use profiling data to prioritize work. Verify that each change delivers a measurable gain without visible quality loss.
  • Hand over non-art bottlenecks to engineering, with profiling data.
  • Reduce shader cost, overdraw, draw calls, and texture memory.
  • Tune Lumen, Nanite, and Virtual Shadow Maps for performance.
  • Create LODs and simplify materials where global settings fall short.
  • Protect the art style. Check every optimization against the original look: outlines, shading, post-process effects, lighting mood, and fog.
  • Check how line work and fine detail hold up under cloud streaming. Adjust content where needed.
  • Define content budgets and help engineering tune scalability settings.
  • Build editor tools and validation checks to catch budget issues.
  • Flag visual and performance risks early. Explain trade-offs to internal and external stakeholders.

Qualifications

  • At least 4 years as a technical artist in games, including large or complex projects.
  • At least 3 years of hands-on Unreal Engine 4 or 5 experience.
  • Proven experience profiling and optimizing content in production games using GPU and memory profiling tools.
  • Strong knowledge of materials, textures, LODs, lighting, VFX, and animation.
  • Hands-on production experience with Lumen, Nanite, and Virtual Shadow Maps.
  • Strong grasp of real-time rendering, including shader and material optimization, overdraw reduction, and texture memory management.
  • Experience building Unreal editor tools or validation scripts.
  • Experience with Perforce or a similar version control system.
  • Comfortable explaining visual and performance trade-offs to non-technical stakeholders, in English, spoken and written.

Nice to have

  • Experience optimizing stylized, non-photorealistic, or heavily post-processed visuals.
  • Understanding of how cloud streaming and video encoding affect visual quality.
  • Experience porting or downporting games to lower-spec hardware.
  • Experience with Unreal Engine 5.5 or later.
  • Experience working with outsourced teams and external development partners.
  • Shipped at least one AAA or high-quality AA title.

Benefits

  • A fun and dynamic industry where you can make a difference.
  • Professional and friendly work environment.
  • Awesome and talented colleagues.
  • Support from all your teammates.
Before You Apply
️
remote Be aware of the location restriction for this remote position: Mexico
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Back to Remote jobs   >   Design   >   game artist
Technical Artist @Amber Studio
Design
Salary unspecified
Remote Location
Employment Type contract
Posted 1wk ago
Apply for this position
Did not apply βœ“
Applied βœ“
Sent Follow-Up βœ“
Interview Scheduled βœ“
Interview Completed βœ“
Offer Accepted βœ“
Offer Declined βœ“
Application Denied βœ“
Unlock 120,000+ Remote Jobs
️
remote Be aware of the location restriction for this remote position: Mexico
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Apply for this position
Did not apply βœ“
Applied βœ“
Sent Follow-Up βœ“
Interview Scheduled βœ“
Interview Completed βœ“
Offer Accepted βœ“
Offer Declined βœ“
Application Denied βœ“
Unlock 120,000+ Remote Jobs
Γ—
Apply to the best remote jobs
before everyone else

Access 120,000+ vetted remote jobs and get daily alerts.

4.9 β˜…β˜…β˜…β˜…β˜… from 500+ reviews

⚑ 120,827+ remote jobs, refreshed hourly

πŸ”” Real-time alerts: Apply first, direct to employer

πŸ›‘οΈ Vetted companies, no scams, true remote only

Unlock All Jobs Now

Maybe later