1wk ago - Amber Studio is hiring a remote Technical Artist. πΈ Salary: unspecified πLocation: Mexico
Role Description
Amber is looking for a Technical Artist to help bring a high-quality AA Unreal Engine 5 game to a cloud streaming platform. It's a large, content-heavy, choice-driven narrative game, built on one of the most recognized entertainment franchises. The platform itself reaches a massive audience.
The game has a stylized, non-photorealistic look, built on custom outline and post-process shaders. Your job is to fit it into a tighter hardware budget than the PC version without losing that look. The work spans:
Visual quality and readability come first, ahead of raw framerate. This is about measured trade-offs, not blanket cuts.
You'll work with a team of Unreal engineers, technical artists, UX designers, QAs, and production. This is a content and GPU role, not a code role. Engine code, platform integration, CPU performance, and loading belong to engineering.
This is a remote contract engagement, expected to run about 4 months. Preferred working hours are 8am-5pm US Central Time. European candidates should overlap with a minimum of 8am-12pm US Central Time.
What to expect from the process
The quest (what you will do)
Qualifications
Nice to have
Benefits
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Be aware of the location restriction for this remote position: Mexico |
| βΌ | Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more. | οΈ
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|
Be aware of the location restriction for this remote position: Mexico |
| βΌ | Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more. | οΈ
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