Role Description
We’re looking to bring on a Senior Tech/VFX Artist for a 6 month contract, with potential to extend further depending on how things go.
We’re looking for a Senior Technical Artist that has strong experience creating VFX and development tools to contribute to art production on an exciting unannounced co-op combat game, and support Tech Art on multiple projects across the studio.
Key Responsibilities
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Own VFX and Technical Art
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Making the VFX for the game and creating solutions and tools to speed up the art development pipeline.
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Success looks like:
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Owning the VFX pipeline and crafting fun, playful and physical visuals for a combat heavy game.
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Using VFX to clearly communicate gameplay, impacts and player feedback.
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Grasping the project art style and technical requirements and adapting quickly.
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Identifying repetitive or inefficient workflows and building lightweight tools, automation and procedural solutions to speed up content production.
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Be a Force Multiplier, Not Just an Asset Maker
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Communicating and collaborating across disciplines, problem-solving the gaps between art, design and engineering.
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Joining playtests and contributing to the game experience beyond art.
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Identifying risks and constraints early and redirecting effort when needed.
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Being pro-active and moving the project forward, even if you’re waiting for feedback or currently blocked.
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Implement Assets in Engine
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Importing, setting up and hooking up assets.
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Correctly handling setup for materials, prefabs, folders and naming etc.
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Fixing materials, collision and general art bugs in engine.
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Spotting inefficiencies and offering better solutions.
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Keeping assets and scenes well optimized without sacrificing the game’s vision.
Qualifications
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Senior experience level. Comfortable working autonomously with high level direction, championing your area of responsibility.
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Comfortable supporting multiple projects, overseeing the studio’s Tech Art Pipeline and utilising emerging technologies.
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Broad artistic & technical skillset: VFX creation and supporting 2D / 3D assets, tool creation and automation, understanding of artistic game development pipelines.
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Confident in Unity; create and hook up particle systems in engine, use scripting / visual scripting to bridge the gap between art and code, diagnose and fix VFX issues.
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Comfortable in Blender (preferred) or able to transition quickly.
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Happy to prioritize speed & efficiency.
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Project first mindset: Our games look good but we’re not trying to win art awards or build stunning portfolio pieces. The experience is king.
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General understanding of supporting optimization and performance for online multiplayer titles (from an art POV).
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Bonus skills: Shader creation, Rigging, Animation Implementation / Set Up, C# Scripting.
Requirements
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Please note: This is a 6 month contract, remote-working position, open to anyone within the UK.