Senior Character Artist @Omeda Studios Limited
Design
Salary unspecified
Remote Location
Employment Type full-time
Posted Today

[Hiring] Senior Character Artist @Omeda Studios Limited

Today - Omeda Studios Limited is hiring a remote Senior Character Artist. πŸ’Έ Salary: unspecified πŸ“Location: GMT to GMT+4

Role Description

Omeda Studios is a remote-first game studio and the team behind Predecessor, a fast-paced third-person MOBA built in Unreal Engine 5 for PC, PlayStation and Xbox. Since launching in 2024 we've grown past two million players, and we ship new heroes and cosmetics on a continuous patch cadence.

A growing share of our character content is produced with outsourcing partners, and we're looking for someone to own that relationship from the art side. You'll be the person our partners talk to, the person who decides whether a delivery meets the bar, and the person whose feedback raises the standard of the next one.

Please read this part carefully. This is not a pure hero production role. At least half of your time is outsourcing: reviewing submissions, giving feedback, and holding the technical line. The remainder is internal reviews and hands-on hero and skin production. If your ambition is to spend most of your week sculpting, this isn't the right role for you, and we'd rather say so now than at the offer stage.

In This Role You Will

  • Act as the artistic and technical point of contact for our outsourcing partners, running day-to-day communication across stage-gated deliveries.
  • Review every delivery and give clear, actionable technical feedback, paint-overs and annotated screenshots included.
  • Be the technical sign-off gate, approving each stage before the next one starts, from block-out through high poly, low poly and UVs, textures and final package.
  • Give technical input at concept stage regarding reusability of existing characters and necessary changes for clean design integration.
  • Review estimates from our partners and actively challenge them together with production.
  • Prepare what our partners need to start, including base meshes and rigs, block-outs, smart materials and per-asset technical notes.
  • Keep our character art standards current and ensure adherence to budgets, naming and file conventions, texturing and mask workflows, and rig requirements.
  • Step in and finish an asset in-house when a delivery isn't going to reach the bar in time, and contribute to internal hero and skin production.

Qualifications

  • 5+ years in character art for games, with at least one shipped title.
  • Direct experience of outsourcing, from either side of the table.
  • A strong portfolio of realistic, game-ready characters.
  • Expert knowledge of ZBrush, Substance Painter and Maya, plus a solid grasp of 3ds Max, PBR and layered, mask-driven material workflows.
  • Hands-on Unreal Engine 5 experience, including material or shader setup, texture sets, LODs and how character assets behave in a live game.
  • Modelling with skin production in mind, ensuring joints and pivots line up exactly and topology deforms cleanly.
  • An eye for sculpt quality, able to differentiate polished form from box-modelled surface noise.
  • Able to break a piece of work into tasks and days, and to judge when a quoted number doesn't add up.
  • Excellent written English, with the confidence to give direct feedback kindly and precisely.
  • Working hours aligned with the UK, or slightly later for more overlap with our US-based team.

Nice to Have

  • Hair card and groom creation with FiberShop.
  • Marvelous Designer and cloth simulation setup.
  • Skinning and weight painting.
  • Experience managing more than one partner in parallel.
  • Familiarity with Perforce.
  • Passionate about MOBAs.

Benefits

  • Global, remote team.
  • 25 days holiday inclusive of bank holidays.
  • EMI Stock Options.
  • Healthcare.
  • More to come!
Before You Apply
️
remote Be aware of the location restriction for this remote position: GMT to GMT+4
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Senior Character Artist @Omeda Studios Limited
Design
Salary unspecified
Remote Location
Employment Type full-time
Posted Today
Apply for this position
Did not apply βœ“
Applied βœ“
Sent Follow-Up βœ“
Interview Scheduled βœ“
Interview Completed βœ“
Offer Accepted βœ“
Offer Declined βœ“
Application Denied βœ“
Unlock 120,000+ Remote Jobs
️
remote Be aware of the location restriction for this remote position: GMT to GMT+4
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Apply for this position
Did not apply βœ“
Applied βœ“
Sent Follow-Up βœ“
Interview Scheduled βœ“
Interview Completed βœ“
Offer Accepted βœ“
Offer Declined βœ“
Application Denied βœ“
Unlock 120,000+ Remote Jobs
Γ—
Apply to the best remote jobs
before everyone else

Access 120,000+ vetted remote jobs and get daily alerts.

4.9 β˜…β˜…β˜…β˜…β˜… from 500+ reviews

⚑ 121,780+ remote jobs, refreshed hourly

πŸ”” Real-time alerts: Apply first, direct to employer

πŸ›‘οΈ Vetted companies, no scams, true remote only

Unlock All Jobs Now

Maybe later