Senior Technical 3D Character Artist @Proxima
Design
Salary unspecified
Remote Location
πŸ‡ΊπŸ‡Έ USA Only
Employment Type full-time
Posted 2d ago

[Hiring] Senior Technical 3D Character Artist @Proxima

2d ago - Proxima is hiring a remote Senior Technical 3D Character Artist. πŸ’Έ Salary: unspecified πŸ“Location: USA

Role Description

We are seeking a Senior Technical 3D Character Artist who specializes in character pipelines and animations, with a cartoonist’s comedic timing and a systems-first mindset.

  • Architect our character pipeline from the ground up.
  • Build a scalable, modular character system:
    • Design plug-and-play facial features.
    • Create swappable clothing kits.
    • Develop a unified rig that lets code drive endless distinct NPCs.
  • Prioritize bold silhouettes and comedic physicality, extreme emotional states, physical impairment, and chaotic meltdowns instantly readable in first person.

Key Responsibilities

  • Modular Character Pipeline: Model, texture, and rig a stylized, low-poly character kit with modular heads, socketed facial features, and swappable clothing that read clearly across extreme states (drunkenness, rage, distress) and across actions.
  • Master Rigging & Retargeting: Build and maintain a unified humanoid skeleton with standardized attachment sockets (hands, eyes, accessories, seats) to share animations seamlessly across all roles.
  • Smart Objects & Environments: Model modular furniture, stages, and props adhering strictly to interaction metrics, snap grids, and navmesh constraints.
  • Unity Integration: Configure character prefabs, Mecanim, rigging, animation states.
  • Visual Direction: Establish character style, master visual language across the game.

Qualifications

  • Artistic & Design Sense: Strong grasp of silhouette, exaggerated postures, and physical slapstick (Schedule I, The Sims). Favor punchy readability over photorealism.
  • Systemic Thinking: Experience designing reusable, modular kits meant to be mixed and matched hundreds of times.

Requirements

  • Full Stylized 3D Pipeline: End-to-end expertise in Blender (or equivalent) for low-poly modeling, texturing, rigging, and skinning with clean optimization.
  • Deep Unity Proficiency: Direct experience setting up Humanoid Avatars, Prefabs, Animator Controllers, and collision hulls.
  • Sockets & Retargeting: Proven workflow for modular prop attachment, socket hierarchies, and retargeting shared animations across varied body types.
  • Code based animations: Unity C# scripting for procedural animation/IK, animation blending, target tracking, and more.

How to Apply

Please submit your resume and portfolio link.

  • Portfolio Priorities:
    • In-engine captures of stylized/low-poly characters in motion with distinct silhouettes.
    • Rigging and animation samples showing comedic timing and clean skinning.
    • Modular workflows (customization kits, swappable parts, grid-based props).
Before You Apply
️
πŸ‡ΊπŸ‡Έ Be aware of the location restriction for this remote position: USA Only
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Senior Technical 3D Character Artist @Proxima
Design
Salary unspecified
Remote Location
πŸ‡ΊπŸ‡Έ USA Only
Employment Type full-time
Posted 2d ago
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πŸ‡ΊπŸ‡Έ Be aware of the location restriction for this remote position: USA Only
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Apply for this position
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Applied βœ“
Sent Follow-Up βœ“
Interview Scheduled βœ“
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Offer Accepted βœ“
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