Role Description
We're an AI-first team building Modo for players who are almost always on their phones, so everything starts mobile. As our Senior Product Designer, you'll own the design process from the first idea through launch and beyond, and you'll push past buttons and screens into motion, sound and haptics that make Modo as fun to use as the games inside it. Now is a great time to jump in while the team is lean and the playbook is still being written.
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Get close to our players, our product and our codebase, and spot the biggest opportunities to improve the experience.
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Ship your first end-to-end project alongside product and engineering.
The main game:
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Own design from discovery through UX flows, UI, prototyping, design QA and launch.
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Challenge assumptions, explore alternatives and recommend solutions you can back up.
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Design mobile-first journeys that handle user states, edge cases, accessibility and regulatory constraints.
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Stay close to engineering and iterate based on how the product performs.
Bonus rounds:
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Use motion, sound, haptics and effects to make rewards and moments feel great.
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Build functional prototypes with AI and explore working directly in our codebase.
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Keep finding new ways to make our design workflow faster and better.
Qualifications
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3+ years in product design with a strong portfolio of shipped work that shows ownership of projects end to end.
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Sharp UX and UI fundamentals: hierarchy, typography, spacing, color and interaction design, plus a feel for complex flows and edge cases.
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Strong in Figma and experience with Claude Code or Codex to speed up work, prototype ideas and solve problems.
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Comfortable with ambiguity and keeps work moving without constant oversight.
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Thinks about the business impact of design decisions and uses feedback, testing and product metrics to judge results.
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Knowledge of frontend basics, responsive design, design systems and how to design within an existing codebase's styling.
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Clear communicator, gives and takes feedback well, and works well during overlapping team hours.
Requirements
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Experience in gaming, iGaming, social casino, sweepstakes or other regulated industries (not required).
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A feel for game design, player engagement, reward mechanics and progression systems (not required).
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Experience with Rive, After Effects, Blender, Unity or Spline (not required).
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Experience with AI tools like ElevenLabs, Higgsfield or similar (not required).
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Apps, side projects or prototypes built with AI, ideally with a minor frontend change or two in a real codebase (not required).
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Familiarity with React, frontend workflows, A/B testing or product analytics (not required).
Benefits
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Your work wonβt stop at screens; youβll have room to play with motion, sound, and haptics.
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Join a team of four designers where everyone owns their work from idea to launch.
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Real room to experiment with AI tools and help shape how we design and build.
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Good judgment is what weβre after, and weβll back it.