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Mid-Level Sound Designer @Bladework Games
Design
Salary unspecified
Remote Location
πŸ‡ΊπŸ‡Έ USA Only
Employment Type contract
Posted YDay

[Hiring] Mid-Level Sound Designer @Bladework Games

YDay - Bladework Games is hiring a remote Mid-Level Sound Designer. πŸ’Έ Salary: unspecified πŸ“Location: USA

Role Description

Bladework Games is looking for a Mid-Level Sound Designer for a 6-month contract, with an option to move to full-time, to help us build the sound of Marked For Mayhem , our newly announced game. You will help own the audio from concept through in-engine integration, working closely with the Audio Director, Design, Environment, Animation, VFX, and Engineering.

  • Work alongside the team and Audio Director to create and implement high-quality sound effects.
  • Take creative feedback and revise work to match the creative direction.
  • Use all Unreal audio systems, including MetaSounds, to implement and help create the overall sound of the game.
  • Collaborate with designers, animators, VFX artists, and engineers on audio implementation and systems.
  • Iterate on feedback from meetings, the Audio Director, playtests, and QA, and track and fix audio bugs through to ship.
  • Contribute ideas to the sonic identity and audio direction of our project.

Qualifications

  • 5+ years of professional game sound design experience.
  • At least one shipped title (AA or AAA quality), with a portfolio or demo reel showing your work on it.
  • Unreal Engine experience is a must, including audio implementation (sound cues, MetaSounds, and Blueprints).
  • Your own professional audio equipment and SFX library for sound design, set up for remote work.
  • Strong knowledge of a DAW such as Reaper, Pro Tools, or Nuendo, plus audio editing and processing tools.
  • Solid grasp of sound design fundamentals.
  • Clear communication and the ability to work independently and with a remote cross-discipline team.

Requirements

  • Experience composing interactive music.
  • Experience in Sci-Fi and Anime sound design.
  • Marketing Trailer Sound Design and mixing experience.
  • Experience with dialogue, VO implementation, or adaptive music systems.
  • Experience with multiplayer or live-service titles.
Before You Apply
️
πŸ‡ΊπŸ‡Έ Be aware of the location restriction for this remote position: USA Only
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Back to Remote jobs   >   Design   >   sound designer
Mid-Level Sound Designer @Bladework Games
Design
Salary unspecified
Remote Location
πŸ‡ΊπŸ‡Έ USA Only
Employment Type contract
Posted YDay
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πŸ‡ΊπŸ‡Έ Be aware of the location restriction for this remote position: USA Only
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
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