Principal Technical Sound Designer @Mob Entertainment
All Others
Salary usd 121,000 - 2..
Remote Location
🇺🇸 USA Only
Employment Type full-time
Posted YDay

[Hiring] Principal Technical Sound Designer @Mob Entertainment

YDay - Mob Entertainment is hiring a remote Principal Technical Sound Designer. 💸 Salary: usd 121,000 - 215,000 per year 📍Location: USA

Role Description

We’re looking for a Principal Technical Sound Designer with deep production experience building and shipping high-quality technical audio systems for AA/AAA games. This is a senior individual-contributor role for someone equally comfortable with audio systems architecture, Unreal Engine, Wwise, C++, Blueprints, optimization, mixing, tooling, and hands-on audio production.

  • Architect and build modular, scalable, and portable audio systems from the ground up using C++, Blueprints, Wwise, and Unreal Engine.
  • Work across multiple AA/AAA game projects simultaneously, designing solutions that can scale across projects and teams.
  • Develop deep integrations using the Wwise Unreal Engine API.
  • Design and maintain sophisticated dynamic mixing and spatial audio systems in Wwise, supporting gameplay, dialogue, environments, cinematics, and changing player context.
  • Develop advanced audio functionality using Unreal Engine MetaSounds.
  • Profile and optimize audio for CPU, memory, runtime performance, and platform constraints.
  • Architect and refine scalable, modular, and portable dialogue systems, balancing in-world immersion with gameplay and dialogue clarity.
  • Build Unreal Editor modules, utilities, and tools that improve audio implementation workflows and reduce repetitive work.
  • Create clear technical documentation and how-to guides that enable sound designers and junior technical sound designers to independently use and maintain the systems you build.
  • Contribute hands-on sound design when needed.
  • Deliver high-quality, production-ready results under short deadlines and high-pressure development conditions.

Qualifications

  • Multiple shipped AA or AAA titles, with professional experience mixing shipped game projects.
  • Experience supporting multiple AA/AAA projects concurrently.
  • Deep expertise with Wwise, its Unreal Engine integration/API, dynamic mixing, and Wwise Spatial Audio.
  • Extensive professional experience with Unreal Engine, C++, Blueprints, and MetaSounds.
  • Proven experience in architecting and building core game-audio systems from scratch.
  • Proven expertise optimizing game audio for CPU and memory performance.
  • Proven experience developing audio systems for networked multiplayer games, including challenges such as replicated audio state/events, latency and synchronization, and multiplayer voice chat.
  • Multiple proven examples of building and refining dialogue systems from the ground up.
  • Deep experience developing Unreal Editor modules, utilities, and workflow tools.
  • Strong technical documentation and knowledge-transfer skills.
  • Professional sound design experience and a strong understanding of how technical systems support creative audio goals.
  • Experience working in horror games or horror-focused interactive audio is strongly valued.
  • A demonstrated ability to make strong technical and creative decisions when time, performance, or production constraints are significant.

Requirements

  • Strong candidates should be able to demonstrate specific shipped examples of systems they personally architected, built, optimized, documented, and supported in production.

Benefits

  • Profit sharing
  • Medical, dental, and vision insurance
  • 401(k) matching
  • FSA/HSA
  • Paid time off
  • Sick time
  • Holidays
  • Parental leave

Salary Range

  • San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & Seattle, WA DC Metropolitan Areas: $164,000- $215,000 USD annually
  • Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; Miami, FL; Portland, OR; Raleigh–Durham, NC; Philadelphia, PA; Minneapolis–St. Paul, MN; Phoenix, AZ; Salt Lake City, UT Metropolitan Areas: $143,000 - $187,000 USD annually
  • All Other U.S. Locations: $121,000 - $159,000 USD annually
Before You Apply
️
🇺🇸 Be aware of the location restriction for this remote position: USA Only
‼ Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Principal Technical Sound Designer @Mob Entertainment
All Others
Salary usd 121,000 - 2..
Remote Location
🇺🇸 USA Only
Employment Type full-time
Posted YDay
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️
🇺🇸 Be aware of the location restriction for this remote position: USA Only
‼ Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Apply for this position
Did not apply ✓
Applied ✓
Sent Follow-Up ✓
Interview Scheduled ✓
Interview Completed ✓
Offer Accepted ✓
Offer Declined ✓
Application Denied ✓
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