Senior Animation Engineer @Beffio
Software Development
Salary unspecified
Remote Location
Employment Type full-time
Posted YDay

[Hiring] Senior Animation Engineer @Beffio

YDay - Beffio is hiring a remote Senior Animation Engineer. πŸ’Έ Salary: unspecified πŸ“Location: Worldwide

Role Description

Beffio is looking for an experienced Senior Animation Engineer to join a major game project developed in Unity3D. This role sits between Animation, Technical Art, and Engineering, focusing on the technology, runtime systems, and tools behind high-quality character animation. We are looking for someone who understands animation as both a creative workflow and a technical system.

You should be comfortable working with animators on controllers, rigs, and pipelines while also discussing runtime architecture, ECS/DOTS, GPU skinning, shaders, performance, and C# implementation with engineers. This is a senior individual contributor role with significant R&D and technical ownership, taking ideas from early prototypes through production-ready systems that can be used and maintained by the wider team.

Key Responsibilities

  • Develop and optimize animation runtime systems in Unity.
  • Work with state machines, blend trees, layers, masks, root motion, animation events, and compression.
  • Develop or integrate data-oriented animation solutions using ECS/DOTS, Jobs, Burst, and baking workflows.
  • Explore GPU skinning, deformation, compute shaders, vertex shaders, and vertex animation techniques.
  • Build Unity editor tools, validators, asset processors, and production workflows for animation teams.
  • Support rigging, skeleton, skinning, and FBX workflows between Maya or Blender and Unity.
  • Profile and optimize animation systems across mobile hardware.
  • Collaborate closely with Animators, Technical Artists, Gameplay Engineers, and Rendering Engineers.
  • Take technical R&D from prototype to production-ready feature.
  • Establish clean documentation, workflows, and technical standards for the wider team.

Qualifications

  • Strong C# and Unity engineering experience.
  • Hands-on experience with ECS/DOTS, including Entities, Burst, Jobs, and baking, or deep equivalent data-oriented engine experience.
  • Strong understanding of animation runtimes including state machines, blend trees, layers, masks, root motion, events, and animation compression.
  • Experience with GPU skinning and deformation using structured or constant buffers, compute shaders, vertex shaders, or similar techniques.
  • Shader development experience in HLSL and a node-based tool such as Shader Graph or Amplify.
  • Practical knowledge of character rigs, skeletons, skinning, and FBX pipelines in Maya, Blender, or similar tools.
  • Experience creating Unity editor tools such as asset postprocessors, validators, custom inspectors, or editor windows.
  • Experience profiling and optimizing mobile graphics workloads, particularly on Adreno and Mali hardware.
  • Familiarity with GLES and Vulkan.
  • Strong communication skills and the ability to collaborate with both artists and engineers.
  • Fluent English.

Nice to Have

  • Experience with DOTS animation frameworks such as Rukhanka, Latios Kinemation, or similar technology.
  • Experience building or extending a custom animation runtime.
  • Networked animation involving prediction and rollback.
  • Netcode for Entities or similar multiplayer technology.
  • Procedural animation including IK, secondary motion, or physics-driven layers.
  • Facial animation systems using blendshapes, bones, textures, or hybrid approaches.
  • Crowd animation systems including animation LOD, VAT, or update throttling.
  • Experience developing animation systems for mobile or other performance-constrained platforms.

Ownership

We are looking for someone who can:

  • Take R&D from an initial technical spike through to a shipped production feature.
  • Independently drive complex technical investigations and make pragmatic architectural decisions.
  • Balance animation quality, performance, complexity, and usability.
  • Create systems and standards that others can confidently build upon.
  • Be equally comfortable reviewing an animator's controller and an engineer's pull request.
  • Work closely with artists rather than treating animation as purely an engineering problem.

Benefits

  • Meaningful ownership over animation technology on a major Unity3D game project.
  • Direct collaboration with experienced Animators, Technical Artists, Engineers, and discipline leads.
  • The opportunity to work on complex technical R&D and turn it into production systems.
  • A highly collaborative international team.
  • Fully remote work.
  • Flexible contract options depending on location.
  • Competitive compensation based on experience and contract structure.
  • Annual Beffio team retreats.
  • The possibility of long-term collaboration as the project grows.
Before You Apply
️
worldwide Be aware of the location restriction for this remote position: Worldwide
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Senior Animation Engineer @Beffio
Software Development
Salary unspecified
Remote Location
Employment Type full-time
Posted YDay
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worldwide Be aware of the location restriction for this remote position: Worldwide
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
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