Creative Systems Engineer @InfernoRed Technology
Software Development
Salary unspecified
Remote Location
πŸ‡ΊπŸ‡Έ USA Only
Employment Type full-time
Posted 2d ago

[Hiring] Creative Systems Engineer @InfernoRed Technology

2d ago - InfernoRed Technology is hiring a remote Creative Systems Engineer. πŸ’Έ Salary: unspecified πŸ“Location: USA

Role Description

We're looking for a builder who moves comfortably between imagining what could exist and shipping software that makes it real. This is a product development role within an Immersive Experiences team, which manages the design and development of the company's apps for spatial platforms and 3D visualization. You'll build products and immersive experiences grounded in hands-on experience with 3D technology, content pipelines, and real-time applications, bringing creative judgment, design skills, and engineering depth to the work.

  • Find the opportunity: Work with designers, artists, engineers, and product partners to understand their goals, uncover friction, and identify opportunities across spatial experiences and 3D development.
  • Make ideas tangible: Develop interaction concepts, real-time scenes, and working prototypes. Explore how people navigate, manipulate, and interact with 3D content, then use feedback to refine the experience.
  • Build and ship products: Develop interactive 3D features, spatial interfaces, services, and integrations. Contribute to architecture decisions, code reviews, and shared codebases.
  • Advance 3D workflows: Build and improve asset pipelines, scene assembly tools, and connections between content creation tools and runtime environments. Help the team move 3D content from creation through integration, optimization, and deployment.
  • Design how agents interact with the creative process: Give agents clear responsibilities, context, tools, and boundaries. Identify useful applications within 3D production and development, define where people direct or review the work, and evaluate the results.
  • Own work through delivery: Carry promising ideas beyond the prototype, including testing, documentation, release, monitoring, and follow-up improvements.
  • Improve how the team builds: Reduce friction in local tooling, builds, automated checks, and release workflows. Develop reusable tools, agent skills, and patterns that colleagues can adopt.
  • Make systems dependable: Apply security and reliability practices throughout development. Investigate failures and improve rendering performance, responsiveness, resource use, cost, and recovery with engineering partners.

Qualifications

  • Experience with real-time engines or rendering frameworks and 3D content pipelines, including asset integration, scene composition, materials, lighting, animation, and optimization.
  • Experience in Apple or Android engineering ecosystems, including hands-on contributions to production codebases and familiarity with platform APIs, architecture, performance debugging, and build and release workflows.
  • Creative judgment and practical design skills across spatial interaction, user flows, visual composition, and prototyping.
  • Experience building with models and agents, connecting them to tools and data, and evaluating their behavior against real use cases.
  • Regular use of agent-assisted development tools, with an understanding of their strengths and failure modes.
  • Practical experience with software security, site reliability engineering (SRE), and DevOps practices.
  • Clear communication across creative and technical disciplines, with an ability to translate between artistic intent, interaction design, and engineering constraints.

Requirements

  • 5+ years of professional experience in real-time 3D development, technical art, XR, or game-engine work, including at least one shipped product or production pipeline you helped build.
  • Bachelors degree in computer science, computer engineering, game development, interactive media, or a related field, or equivalent practical experience.
  • A portfolio or work samples showing real-time, 3D, or spatial projects (prototypes, shipped apps, or pipeline tools).
  • Proficiency in at least one engine (Unity or Unreal) and one platform language (Swift, Kotlin, C#, or C++).
Before You Apply
️
πŸ‡ΊπŸ‡Έ Be aware of the location restriction for this remote position: USA Only
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Creative Systems Engineer @InfernoRed Technology
Software Development
Salary unspecified
Remote Location
πŸ‡ΊπŸ‡Έ USA Only
Employment Type full-time
Posted 2d ago
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πŸ‡ΊπŸ‡Έ Be aware of the location restriction for this remote position: USA Only
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Apply for this position
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