Product Manager @Xsolla
Product Management
Salary $135,000 - $175..
Remote Location
πŸ‡ΊπŸ‡Έ USA Only
Employment Type full-time
Posted YDay

[Hiring] Product Manager @Xsolla

YDay - Xsolla is hiring a remote Product Manager. πŸ’Έ Salary: $135,000 - $175,000 per year πŸ“Location: USA

Role Description

The Xsolla Offerwall puts rewarded offers in front of players inside the games and apps of our publishers. A player opens the wall, picks an offer, completes it, and earns in-game currency. Whether they do depends on what they see: the offer card, the creative, the video, the playable, and the reward moment.

Those units come from several places:

  • Some are native offers we render ourselves.
  • Some arrive as VAST video, HTML or MRAID creatives, or OpenRTB Native assets from demand partners.

You'll own how offerwall ads look and perform:

  • Decide which formats we support and how they render.
  • Design what the player sees, and turn that into specs engineers can build from.
  • Measure whether a change made players more likely to engage.
  • Use AI to make better creative faster than a manual process allows.

Responsibilities

  • Ad experience and creative:
    • Own the look and feel of every ad unit in the offerwall: offer cards, detail pages, video, playables, interstitials, and the reward flow.
    • Set creative standards for advertisers and publishers: layouts, asset specs, safe areas, aspect ratios, and branding rules.
    • Balance three groups who want different things: players want a clean experience, publishers want it to match their game, and advertisers want their brand shown properly.
  • oRTB formats and rendering:
    • Define how we support VAST, HTML and MRAID, and OpenRTB Native inside the offerwall, across Web, iOS, Android, and Unity.
    • Write the requirements for format support: which VAST events we track, which MRAID calls we allow, and how Native assets map into our own templates.
    • Work with Engineering on creative QA and rejection rules, so broken or non-compliant creatives get caught before a player sees them.
  • Design to engineering:
    • Turn ideas into Figma designs and prototypes that engineers can build without guessing.
    • Write PRDs and acceptance criteria that cover states, edge cases, and device differences, not just the happy path.
    • Work with our designers on the offerwall's design system, and keep it consistent across publishers and platforms.
  • Experimentation and performance:
    • Run A/B tests on layouts, creative treatments, and formats, and read the results yourself.
    • Track the metrics that show whether the ad experience works: CTR, video completion rate, offer start and completion rates, IPM, and eCPM.
    • Turn what you learn into a prioritized roadmap, and explain the tradeoffs to Engineering, Demand, and leadership.
  • AI in creative and workflow:
    • Find where AI can improve ad units: generating creative variants, adapting assets to new formats, auto-cropping and localization, and checking creative quality.
    • Use AI tools in your own work: prototyping, writing specs, analyzing test results, and getting from idea to something testable faster.
  • Cross-functional work:
    • Work with Engineering, Design, Demand, Publisher Success, and Data every week.
    • Give the Demand team clear creative guidelines they can share with advertisers.
    • Bring what publishers and advertisers say back into the roadmap, in a form engineers can act on.

Qualifications

  • Around 5 years of product management experience, with a significant part of it in AdTech.
  • Hands-on experience owning ad design or ad experience: ad units, creative formats, or how ads render in an app or game.
  • Working knowledge of oRTB ad formats: VAST, HTML, MRAID, and OpenRTB Native creatives.
  • Comfortable with data: design A/B tests, read results, and write SQL or use a BI tool.
  • Write clear specs for engineers to build from without needing clarification.
  • Good visual judgment: explain layout effectiveness in terms of player behavior.
  • Clear communication with engineers, designers, and commercial teams.
  • Based in Los Angeles or elsewhere in the US, and able to work across US time zones.

Nice to have

  • Experience working with AI tools such as Claude, Midjourney, or Figma AI.
  • Experience with offerwalls, rewarded ads, or rewarded video.
  • Experience designing in Figma: building prototypes and engineering-ready designs.
  • Experience in mobile gaming or app monetization.
  • Familiarity with ad SDKs, mediation, and how they render third-party creatives.

How Success is Measured

  • Offerwall engagement improves: higher CTR, offer start rate, and completion rate, backed by test results.
  • The formats we support render correctly across platforms, and creative rejections and rendering bugs go down.
  • Engineering builds from your specs and designs without long back-and-forth.
  • Advertisers and publishers have clear creative guidelines, and the Demand team uses them.
  • AI is integrated into the team's creative processes.

Compensation

$135,000 - $175,000 a year

Benefits

  • 100% company-paid medical, dental, and vision plans.
  • Unlimited Flexible Time Off.
  • Personalized career roadmap for each employee.
  • Investment in professional development through training and educational opportunities.
Before You Apply
️
πŸ‡ΊπŸ‡Έ Be aware of the location restriction for this remote position: USA Only
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Product Manager @Xsolla
Product Management
Salary $135,000 - $175..
Remote Location
πŸ‡ΊπŸ‡Έ USA Only
Employment Type full-time
Posted YDay
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πŸ‡ΊπŸ‡Έ Be aware of the location restriction for this remote position: USA Only
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