Steam Launch Marketing Lead @Wooster Games
Marketing
Salary unspecified
Remote Location
Employment Type full-time
Posted YDay

[Hiring] Steam Launch Marketing Lead @Wooster Games

YDay - Wooster Games is hiring a remote Steam Launch Marketing Lead. 💸 Salary: unspecified 📍Location: Worldwide

Role Description

You will own how our next game, an unannounced multiplayer title for Steam PC, finds its audience: the store page, the demo, Steam Next Fest, creator seeding, and launch week. You join as the game moves toward its public debut; at the moment the plan becomes real.

This is not a brand or ad-spend job. On Steam, the breakout games are often sold by players and creators, not campaigns. We need the person who makes that kind of attention happen on purpose, then turns it into wishlists and day-one sales. You report to the CEO and work daily with the game's lead.

Qualifications

  • Shipped at least one game on Steam where you owned marketing and can show the wishlist curve and what moved it.
  • Hands-on Steam knowledge: store page optimization, demo timing, Next Fest, featuring, how the discovery algorithm rewards wishlist velocity and launch-week sales.
  • Ran a creator seeding campaign at scale (hundreds of creators, key distribution tooling, embargoes, tracking), not just managed an agency that did.
  • Deep familiarity with multiplayer and co-op games on PC - You can explain, with numbers, how a breakout indie game found its audience on Steam.
  • Short-form instinct. You know what a clip needs to spread on TikTok and YouTube Shorts, and you can brief an editor or cut one yourself.
  • Comfortable being the whole marketing team: strategy, execution, and reporting, with contractors and agencies you choose.
  • Reads “How to Market a Game” and “GameDiscoverCo” without being told to.

Requirements

  • Own the Steam launch plan.
  • Build the timeline from demo to launch: store page live date, demo release, Next Fest entry, creator waves, launch week, first 30 days. Decide the beats, then run them.
  • Run the Steam store page: Capsule, trailer, GIFs, short description, tags. Test what converts and keep iterating with the art team.
  • Build and run creator seeding: Identify the Twitch and YouTube creators whose audiences are the right fit for the game. Pitch them, distribute keys (Keymailer, Lurkit, or similar), manage embargoes, track every video and what it did to wishlists.
  • Make clips happen on purpose: Work with the design team so the game produces shareable moments, then capture and push those moments on TikTok, YouTube Shorts, X, and Reddit. Direct our own short-form content and brief creators on what to try.
  • Grow the community from zero: Stand up Discord, Steam community hub, and the subreddit. Turn demo players into playtesters, playtesters into evangelists.
  • Run Steam Next Fest like a launch: Demo live well ahead of the fest, wishlists already climbing, creators lined up for fest week, dev livestreams scheduled.
  • Report in numbers: Weekly wishlist velocity, creator reach, demo installs and retention, conversion at launch. Tell the CEO and the game lead what is working and what to change.

Benefits

  • Remote work.
  • Full-time position.
  • A 6-month contract through launch is possible.
Before You Apply
️
worldwide Be aware of the location restriction for this remote position: Worldwide
‼ Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Steam Launch Marketing Lead @Wooster Games
Marketing
Salary unspecified
Remote Location
Employment Type full-time
Posted YDay
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worldwide Be aware of the location restriction for this remote position: Worldwide
‼ Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Apply for this position
Did not apply ✓
Applied ✓
Sent Follow-Up ✓
Interview Scheduled ✓
Interview Completed ✓
Offer Accepted ✓
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Application Denied ✓
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