Role Description
We're looking for Video Game Content Designers β creative, hungry people who want to build content for a live game that reaches millions of players.
This is an entry-level role so we don't specify a degree subject, your age, or your background. We care about three things:
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You've made stuff.
You have a portfolio of something you've created. D&D campaigns, Magic: The Gathering events, mods, short films, game jams, fan fiction, tabletop scenarios, art projects β anything. If you've never created anything, this isn't the role for you.
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You're a gamer.
Not casual β you play RPGs, MMORPGs, indie games. You care about questing, narrative, story, and game design. You understand what makes a good quest, a compelling loop, an interesting encounter. Games like World of Warcraft, RuneScape, and classic top-down RPGs excite you.
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You can learn fast and take feedback.
You can demonstrate strong critical thinking. You know how to take feedback, iterate, and improve.
What You'll Actually Do:
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You'll build content for Soulbound using the most advanced content creation systems in the indie MMO space.
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Design and build quests, encounters, and narrative content using our proprietary systems.
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Propose content ideas and pitch them to leadership.
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Receive direct feedback from the creative director and leadership team.
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Iterate rapidly β our systems update in real time, so you'll see your work live immediately.
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Learn to write proposals and present ideas professionally.
Qualifications
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A portfolio of creative work β games, mods, campaigns, events, writing, art, anything that shows you can create and deliver.
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A genuine passion for gaming β particularly RPGs, MMORPGs, indie games, and top-down/pixel art games.
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Strong academic record or demonstrable critical thinking ability β university students, recent graduates, or postgrads preferred, but not required if you can demonstrate capability.
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Self-motivated and proactive β you don't wait to be told what to do.
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Thick skin β you can take direct, sometimes brutal feedback and use it to improve.
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Available to commit meaningful hours β this isn't a "check in once a week" role.
Requirements
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Experience with game design tools (any engine, modding tools, or level editors).
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Knowledge of pixel art or top-down game aesthetics.
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Experience running D&D campaigns, tabletop RPGs, or organising gaming events.
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Familiarity with game design concepts (progression, quest design, encounter design, narrative).
Benefits
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Build a real portfolio on a live game with 1M+ players.
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Direct access to studio founder and creative leadership.
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Learn professional game design workflows β proposals, pitches, iteration.
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Work with cutting-edge AI-assisted content creation tools and agents.
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Flexible hours β work around your studies or other commitments.
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Remote β work from anywhere.
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Genuine path to ongoing roles for standout performers.
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Small, fast-moving indie studio where your work ships and players actually see it.