Role Description
We are looking for a Senior UI Technical Designer to bridge design and engineering by building scalable UI systems in Unreal Engine with a focus on architecture, performance, and input feel. You will translate wireframes into reusable widgets and robust flows, partnering closely with cross-discipline teammatesβapply now.
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Design UI system architecture by breaking features and wireframes into widgets, structures, and classes
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Build reusable and extensible widget templates that support efficient iteration and styling
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Lay out wireframes using appropriate widget classes to enable visual designers to apply styling quickly
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Prototype UX and visual concepts and translate design intent into actionable technical requirements
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Implement responsive player input mapping and tune interaction feel to match gameplay expectations
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Own UI performance by profiling UMG, Slate, Blueprint/C++ costs, and texture memory within constraints
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Write Blueprint presentation logic and advise what belongs in Blueprint versus native code
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Debug Blueprint and UMG issues quickly using systematic fault isolation
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Support UI artists with specialized presentation behaviors and workflow guidance
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Document UI systems and improve organization and pipelines across UX, UI art, and engineering
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Coordinate work to maintain reasonable time overlap with clients in the Cary, NC time zone
Qualifications
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3 years of professional experience in a UI Tech Designer, Technical UI Artist, or similar hybrid role
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Deep Unreal Engine 5 experience with UMG, Slate, and Blueprints on shipped UI screens and flows
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Strong leadership skills to own ambiguous foundational UI problems and drive them to shippable solutions
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Proven project experience designing navigation flows and screen-to-screen relationships in a live product
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Strong UI performance knowledge for real-time engines including memory and CPU constraints
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Solid game math knowledge including basic algebra and geometry
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Strong programming fundamentals with visual scripting (Blueprints; Lua or Python)
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Excellent problem-solving skills for complex, context-dependent navigation and UI state
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Strong collaboration skills across UX, UI art, and engineering disciplines
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English proficiency: B2 Upper-Intermediate
Requirements
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Experience with scoped or context-driven navigation systems
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Familiarity with large-scale discovery or storefront UI patterns
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Advanced Blueprint scripting beyond basic UI wiring
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Experience with AI assistants applied to development workflows
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Background in gaming products and player-facing UI ecosystems