Role Description
This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. This is a 6-month contract.
Insomniac is looking for a Contract Senior Mission Designer. This contract role is accountable for the quality and on-time delivery of one or more full mission experiences, including:
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Initial pitches
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Block out
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Scripting
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Combat encounters
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Narrative integration
The Designer will work closely with a Mission Director and collaborate with a multi-disciplinary pod to create world-class open-world and/or linear experiences.
Essential Duties and Responsibilities include:
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Responsible for the design, implementation, iteration, and polish of one or more open world or linear missions.
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Works under the direction of a Mission Director and Game Director to adapt initial Creative Briefs into full missions.
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Continuously aligns Mission work with directional feedback or changes.
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Collaborates with a multi-disciplinary pod to create an initial creative pitch, build the full mission layout, and integrate combat, gameplay, and narrative into a full Mission experience.
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Learns and uses internal proprietary tools for 3D layout work and technical scripting.
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Drives quality and iteration on assigned work by gathering and responding to feedback proactively.
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Iterates on all aspects of mission design throughout production to reach high levels of polish in execution.
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Collaborates with the combat team to create compelling combat encounters through use of layout, enemy composition, and scripting.
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Works closely with a writer and the narrative team to integrate the larger narrative into the mission.
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Creates narrative moments directly in gameplay and compelling narrative for the mission itself.
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Works closely with Environment Artists to ensure layout and mission construction meets the constraints and quality targets of both departments.
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Prototypes novel gameplay mechanics or sequences as needed.
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Collaborates directly with Gameplay Programmers to create mission-specific gameplay when needed.
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Communicates regularly with Development Managers, their Mission pod, and the rest of the game team to broadcast Mission status, major changes, and dependencies.
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Creates Mission documentation as needed to build understanding and buy-in across the team.
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Addresses bugs and gameplay issues to assure a stable and polished product.
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Proactively keeps all assigned missions in a playable state at each stage of development.
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Iterates and improves on areas like player comprehension, narrative clarity, gameplay tutorials, difficulty, and accessibility.
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Creates a safe, supportive, and creative work environment that exemplifies our studio values.
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Other creative or production duties that pertain to mission design as needed.
Qualifications
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Five or more years of professional game design experience, with at least one shipped title as a Level or Mission Designer.
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Experience in Mission/Level Design in 3rd Person games preferred.
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Proven expertise in level/mission development from initial pitch to ship.
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Expertise in 3D block out, composition, and flow, using software such as Maya or game engines.
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High proficiency with modern game engines, such as Unreal or proprietary engines.
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Proven experience in scripting and prototyping directly.
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Strong skills in written, verbal, and visual communication across disciplines.
Requirements
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Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
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Intermediate knowledge of Maya or other major 3D modeling programs.
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Adobe Illustrator experience and UE4 Blueprint scripting skills are a plus.
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Working knowledge of Microsoft Office Suite.
Benefits
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Medical, dental, and vision benefits.
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This is a flexible role that can be remote, with varying pay ranges based on geographic location.
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Estimated base pay range for this role is $70 β $80 USD hourly.