Role Description
We’re looking to bring on a Senior 3D Generalist Artist for a 6 month contract, with potential to extend further depending on how things go.
We’re looking for a Senior 3D Generalist Artist that has experience building modular environments and character art, to contribute to art production on an exciting unannounced co-op combat game.
Key Responsibilities
-
Create Game-Ready Art
-
You’ll mainly be working on modular environments, props, set dressing and character / creature work.
-
Success looks like:
-
Understanding our art ethos and working autonomously with high level direction.
-
Grasping the project art style and adapting quickly.
-
Understanding how to construct modular environments and working to a grid.
-
Rapid output by focusing on getting the core elements right rather than superficial details.
-
Be a Force Multiplayer, Not Just an Asset Maker
-
There’s more to it than just creating assets, it’s about being an invaluable team member.
-
Success looks like:
-
Communicating and collaborating with the team. Nurturing the synergy between disciplines and problem solving the gaps in-between.
-
Joining playtests and contributing to the game experience beyond art.
-
Identifying risks and constraints early and redirecting effort when needed.
-
Being pro-active and moving the project forward, even if you’re waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum.
-
Implement Assets in Engine
-
You’re not just handing off art assets, you’re implementing them in-engine.
-
Success looks like:
-
Importing, setting up and hooking up assets.
-
Correctly handling setup for materials, prefabs, folders and naming etc.
-
Fixing materials, collision and general art bugs in engine.
-
Spotting inefficiencies and offering better solutions.
-
Keeping assets and scenes well optimized without sacrificing the game’s vision.
Qualifications
-
Senior experience level. Comfortable working autonomously with high level direction, championing your area of responsibility.
-
Broad artistic & technical skillset: environments, props, characters / creatures.
-
Confident in Unity; asset implementation and fixing art bugs.
-
Comfortable in Blender (preferred) or able to transition quickly.
-
Happy to prioritize speed & efficiency.
-
Project first mindset: Our games look good but we’re not trying to win art awards or build stunning portfolio pieces. The experience is king.
-
General understanding of supporting optimization and performance for online multiplayer titles (from an art POV).
-
Bonus skills: Rigging, VFX, UI, Tech Art skills, Concept Art.
Requirements
-
Please note: This is a 6 month contract, remote-working position, open to anyone within the UK.