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Realistic 3D Material Artist @Room 8 Group
Design
Salary unspecified
Remote Location
Employment Type full-time
Posted 1wk ago

[Hiring] Realistic 3D Material Artist @Room 8 Group

1wk ago - Room 8 Group is hiring a remote Realistic 3D Material Artist. πŸ’Έ Salary: unspecified πŸ“Location: Ukraine

Role Description

As Material Artist, you will work with the Environment & Props team to develop materials that push the realism within the games. You'll help define material and asset workflows, improve existing practices, and build a library of materials to be used by all art disciplines.

  • Work closely with leads and art teams to create high-fidelity materials via Substance Designer/Painter.
  • Help build and maintain the studio's Substance library of materials & utilities.
  • Help build and maintain complex in-engine materials using a proprietary material editor.
  • Work with the Art Manager and Production to deliver time estimates for texture/material creation.
  • Be proactive and self-motivated, and research new tools and techniques to create more efficient and visually appealing environments.
  • Create documentation & tutorials, and requirements for the new pipelines & techniques.
  • Collaborate with 3D artists, designers, and other development teams to understand and meet content creator needs of the game.
  • Create environment assets and scenes while considering hardware and design limitations and the overall art vision of the project.
  • Mentor less experienced members of the team.

Qualifications

  • Minimum of 3 years of experience in AAA game development or credit on at least one AAA title as material artist.
  • Portfolio demonstrating a wide variety of tiled and one-to-one materials created using both procedural and 3D sculpted techniques and showing attention to detail, plausibility, and an aesthetic eye.
  • Expert skills in Substance Designer/Painter.
  • Solid understanding of PBR rendering and the interaction between materials and lighting.
  • Experience working with game engines and various real-time rendering software.
  • Prior knowledge and experience crafting 3D environment assets and scenes demonstrating:
    • Solid understanding of color theory and experience creating balanced colour palettes with strong appeal.
    • Good sense of form, volume, structure, and silhouette.
    • Strong understanding of composition and balance.
    • Solid understanding of efficient low poly mesh techniques.
    • Strong UV layout techniques.
    • Understanding of Texel density, memory limitations, etc.
    • Ability to follow concept/reference and ability to work with a wide range of styles with minimal concept and direction.
    • Strong understanding of modular level creation methods.
    • Experience with high poly sculpting and modeling software such as Z-Brush & Maya.
    • Good verbal and written communication skills.
    • Strong time management, organizational skills, and ability to prioritize tasks/requests in order to meet deadlines.

Requirements

  • Minimum of 3 years of experience in AAA game development or credit on at least one AAA title as material artist.
  • Portfolio demonstrating a wide variety of tiled and one-to-one materials created using both procedural and 3D sculpted techniques and showing attention to detail, plausibility, and an aesthetic eye.
  • Expert skills in Substance Designer/Painter.
  • Solid understanding of PBR rendering and the interaction between materials and lighting.
  • Experience working with game engines and various real-time rendering software.
  • Prior knowledge and experience crafting 3D environment assets and scenes demonstrating:
    • Solid understanding of color theory and experience creating balanced colour palettes with strong appeal.
    • Good sense of form, volume, structure, and silhouette.
    • Strong understanding of composition and balance.
    • Solid understanding of efficient low poly mesh techniques.
    • Strong UV layout techniques.
    • Understanding of Texel density, memory limitations, etc.
    • Ability to follow concept/reference and ability to work with a wide range of styles with minimal concept and direction.
    • Strong understanding of modular level creation methods.
    • Experience with high poly sculpting and modeling software such as Z-Brush & Maya.
    • Good verbal and written communication skills.
    • Strong time management, organizational skills, and ability to prioritize tasks/requests in order to meet deadlines.

Company Description

Before You Apply
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remote Be aware of the location restriction for this remote position: Ukraine
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Back to Remote jobs   >   Design   >   3d artist
Realistic 3D Material Artist @Room 8 Group
Design
Salary unspecified
Remote Location
Employment Type full-time
Posted 1wk ago
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remote Be aware of the location restriction for this remote position: Ukraine
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Apply for this position
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