Role Description
Weβre looking for a Lead Designer to join our team and help us shape the future of online multiplayer gaming. This role will be a key leader on one of our major gameplay pillars to lead the team on day-to-day work, where you will help the vision come to life, align the team around gameplay objectives and ensure how we design meets a high bar of rigor.
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Lead a feature team by setting scope, approach and design objectives that meet our overall game goals.
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Manage other designers by giving them support, growth and actionable feedback on both what they work on and how they work.
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Define and set sprint and milestone objectives for your team - including appropriate tradeoffs, costs, and the right areas of work to focus on.
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Evaluate and diagnose work to find improvements and opportunities for improvement - along with plans of how to get there.
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Work cross-functionally within and outside of your team to communicate and align on the work, tradeoffs and dependencies. Radiate changes across the organization.
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Maintain and enforce good executional standards and practices for scripting and design execution - including in-engine and documentation.
Qualifications
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8+ years of professional game design experience, including at least 1 year managing, mentoring, and maintaining accountability for multiple designers within a feature team or area on a AAA development team.
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Background in shaping and building a live-service game or major live-service systems from development through launch.
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Proven experience designing and leading multiplayer features that touch multiple systems and need strong integration - such as game mode, characters, economy, progression, etc.
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Theory-crafting skillset & past experience designing for depth and multiplayer gameplay.
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Deep understanding of the various components (UI, Art, Engineering, Audio, VFX, etc.) to ensure gameplay is cohesive and integrated.
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Proactive approach that creates movement in the right direction.
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Capable of rapidly filtering large volumes of feedback into concrete and useful improvements.
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Adept at managing, articulating and advocating for effective tradeoffs.
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Well-played in the multiplayer PvP / Competitive Space and able to deconstruct what works and why.
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Capability to abstract designs outside of single solutions into patterns and models of player behavior; providing options and flexible design solutions.
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Strong experience with Unreal Engine and Blueprint visual scripting; programming experience (C++, C#, etc.) is a plus.
Requirements
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The pay range for this position in California at the start of employment is expected to be between $127,500 and $190,000 per year.
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Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
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The total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Benefits
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Medical, dental, vision, and basic life insurance coverage.
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14 paid holidays per calendar year.
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Paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Companyβs discretionary time off program.
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Up to 10 paid sick days per calendar year.
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Paid parental and compassionate leave.
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Wellbeing programs for mental health and other wellness support.
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Family planning support through Maven.
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Commuter benefits.
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Reimbursements for fitness-related expenses.