Role Description
For the first phase of production, you are BulletFarm's technical art department. Pipeline, VFX, lighting, and vendor technical standards all sit with you: simultaneously, not sequentially. There is no team to delegate to and no inherited infrastructure to build on.
You will be building the art pipeline for a new AAA IP from scratch, establishing the technical standards that 50+ external artists will be measured against, and covering three disciplines until the team scales. This is a role for someone who has spent years as the most technically capable person in their art department and wants a project where that breadth is the requirement, not a workaround.
What You'll Do
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Own and maintain the end-to-end art pipeline from content creation through engine implementation.
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Establish technical art standards, workflows, documentation, and best practices for internal and external teams.
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Develop tools, automation systems, and workflows that improve artist productivity and content scalability.
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Partner with Engineering to solve technical challenges related to rendering, performance, asset management, and content integration.
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Collaborate closely with the Art Director to ensure artistic goals align with technical constraints and production realities.
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Serve as the primary VFX resource during prototype and early production phases.
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Design, implement, and optimize real-time visual effects using Niagara.
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Create and maintain lighting setups that support gameplay, atmosphere, mood, and storytelling objectives.
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Support material creation, shader implementation, and advanced Unreal Engine rendering workflows.
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Profile and optimize art content to meet performance targets across supported platforms.
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Coordinate with external vendors to ensure assets integrate properly into production pipelines and meet technical standards.
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Review incoming content and provide guidance on optimization, implementation, and technical quality.
Qualifications
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7+ years of experience as a Lead Technical Artist, Principal Technical Artist, Expert Technical Artist, or equivalent on shipped AAA or AA titles.
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Deep expertise with Unreal Engine 5 content pipelines and technical art workflows.
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Strong proficiency with Niagara and real-time VFX creation.
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Experience creating and optimizing complex visual effects for gameplay and environmental applications.
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Strong understanding of lighting theory, atmospheric lighting, and real-time rendering workflows.
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Experience working with modern rendering technologies, including Lumen and related UE5 systems.
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Expertise in materials, shaders, asset optimization, and performance profiling.
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Experience building tools and pipeline automation solutions.
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Proficiency with Python, Blueprint scripting, or similar pipeline development tools.
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Active engagement with AI-assisted tools in the technical art pipeline: including Substance AI, AI-driven VFX workflows, or pipeline automation tooling.
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Strong communication skills and ability to collaborate across Art, Engineering, Design, and Production teams.
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Experience supporting external development partners and outsourced content pipelines.
Requirements
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Experience working on horror, action, dark fantasy, or atmospheric titles.
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Experience supporting large-scale external art organizations and vendor ecosystems.
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Familiarity with console performance optimization workflows.
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Experience creating procedural workflows and content generation pipelines.
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Knowledge of asset streaming, memory management, and platform-specific optimization techniques.
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Previous experience helping establish pipelines and standards for a new project or studio.
Benefits
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Competitive base salary, health, dental, and vision benefits.
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Own the rendering and graphics technology stack for a new AAA title: working directly with the Technical Director on foundational architecture decisions.
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Solve challenging graphics and performance problems using cutting-edge UE5 technology with broad technical ownership from day one.
Company Description
BulletFarm is an independent, AAA studio. We are a creative partnership backed by GreaterThan Group, a strategic co-owner with deep gaming industry experience and a long-term ownership model aligned with the studio's success.
We are remote first: work alongside a small, senior team from anywhere in the US or Canada on a project with a clear 2030 launch target on PC, PlayStation 5, and Xbox Series X|S.
Join early enough that your decisions matter: the studio is at a stage where the people building it have direct influence over how it operates, what it values, and how it makes games.