Senior QA Engineer @Prism Studio
Quality Assurance
Salary unspecified
Remote Location
Employment Type contract
Posted 1wk ago

[Hiring] Senior QA Engineer @Prism Studio

1wk ago - Prism Studio is hiring a remote Senior QA Engineer. πŸ’Έ Salary: unspecified πŸ“Location: Europe

Role Description

We are looking for an experienced Senior QA Engineer to play a hands-on role in maintaining and raising the quality of our games throughout development.

  • Working closely with engineering, design, art, and production to apply a structured and proactive approach to testing across game features.
  • Responsible for creating detailed test plans, identifying and investigating complex issues, executing testing workflows, and ensuring problems are communicated clearly and resolved effectively.
  • Understanding game development from a technical perspective to think critically about how systems interact, where they may fail, and how quality can be verified early in the development process.
  • Ensuring that gameplay systems, multiplayer functionality, performance, and the overall player experience meet the standard we want to deliver.

What You’ll Do

  • Define and execute test coverage across features, systems, and game builds throughout development.
  • Create detailed test plans, test cases, and regression suites based on technical and gameplay requirements.
  • Test new features and systems across functional, integration, regression, exploratory, and compatibility scenarios.
  • Identify, reproduce, investigate, and document bugs with clear reproduction steps, supporting evidence, and relevant technical information.
  • Work directly with engineers, designers, and other disciplines to investigate issues, determine severity, and validate fixes.
  • Test gameplay systems within Unreal Engine 5, using technical understanding of the engine to investigate issues beyond surface-level behaviour.
  • Support testing of multiplayer and networked gameplay, identifying issues relating to replication, connectivity, latency, synchronisation, and player interactions.
  • Coordinate and support internal playtests, turning observations and player feedback into clear, actionable findings.
  • Maintain bug-tracking workflows, QA documentation, and reporting within Jira.
  • Monitor defect trends and testing data to identify recurring issues and areas requiring additional test coverage.
  • Contribute to automated testing and internal QA tools where appropriate.
  • Work closely with production and QA leadership to prioritise defects against development milestones and release requirements.
  • Help the wider team identify technical and gameplay risks early rather than relying on testing at the very end of production.

Qualifications

  • Strong professional experience in game development QA, ideally in a senior QA, QA Engineer, or similarly technical quality role.
  • Strong proficiency in Unreal Engine 5, with proven commercial experience on a shipped title or game currently in active production.
  • Solid understanding of game development pipelines and the relationship between engineering, design, art, production, and QA.
  • Experience creating and maintaining structured test plans, test cases, and regression coverage.
  • Strong bug investigation and reproduction skills, with the ability to communicate complex technical issues clearly and precisely.
  • Working knowledge of one or more relevant scripting or programming technologies, such as Python, C#, Lua, Unreal Blueprints, or Unreal scripting tools.
  • Experience with QA and bug-tracking platforms such as Jira, Azure DevOps, or Bugzilla.
  • Familiarity with Agile development methodologies and continuous integration/delivery workflows.
  • Experience analysing QA data, defect trends, and testing results to identify patterns and areas of risk.
  • Comfortable working with technical teams and discussing issues directly with engineers.
  • Highly organised and capable of independently managing priorities across multiple features and areas of development.
  • Strong written and verbal communication skills in English.
  • A proactive approach to quality, with the ability to identify potential issues before they become larger production problems.
  • Genuine interest in games and a strong understanding of what makes gameplay feel polished, responsive, and enjoyable.
  • Must be based in Europe or a CET-compatible time zone, with sufficient overlap with Central European working hours to participate consistently in daily collaboration, meetings, and team syncs.

Nice to Have

  • Previous experience testing multiplayer, PvP, PvE, or shooter titles.
  • Experience testing networked gameplay and debugging issues involving replication, latency, matchmaking, or online services.
  • Experience developing or maintaining automated testing frameworks, scripts, or QA tools.
  • Experience with performance, load, or stress testing.
  • Experience working with CI/CD pipelines and automated build validation.
  • Experience testing across multiple platforms.
  • AAA game development experience.
  • Experience working within a fully remote, multinational game development team.
  • Experience contributing to a title through multiple stages of production, from early development through launch.
  • An active interest in competitive and multiplayer games.

Life at Prism Studio

We work as one unit with one common goal. Our purpose is to build a cross-disciplinary team where everyone is self-managing, wherever they are in the world. We collaborate in an open, friendly way, as a global team built on talent and communication.

Before You Apply
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remote Be aware of the location restriction for this remote position: Europe
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Senior QA Engineer @Prism Studio
Quality Assurance
Salary unspecified
Remote Location
Employment Type contract
Posted 1wk ago
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