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Technical Animator / Senior Technical Animator @Xsolla
Design
Salary unspecified
Remote Location
Employment Type contract
Posted 1wk ago

[Hiring] Technical Animator / Senior Technical Animator @Xsolla

1wk ago - Xsolla is hiring a remote Technical Animator / Senior Technical Animator. πŸ’Έ Salary: unspecified πŸ“Location: Kazakhstan

Role Description

We're looking for an experienced Technical Animator who is passionate about bringing quadruped characters to life with realistic, believable movement in Unreal Engine. You have a strong understanding of animal biomechanics and locomotion, and you're confident working across the full animation pipeline β€” from rigging and Control Rig setup to fully optimized, production-ready animation systems for multiplayer gameplay.

Responsibilities

  • Develop and maintain animation systems for quadruped characters
  • Set up Animation Blueprints, State Machines, Blend Spaces, Animation Layers
  • Create and configure IK/FK, Full Body IK, and procedural animation systems
  • Set up locomotion: walk, trot, canter, gallop, turns, starts/stops, jumps
  • Configure blending, additive animations, sync groups, and transitions
  • Work with IK Rig / IK Retargeter and adapt animations between different skeletons
  • Work with motion capture data, cleanup, and retargeting
  • Create and maintain Control Rig tools
  • Fix foot sliding, popping, IK, and blending artifacts
  • Optimize Animation Blueprints, Control Rig, and skeletal animation systems
  • Develop and maintain animation systems for multiplayer projects
  • Work with networked locomotion, prediction, and reconciliation
  • Synchronize Montages and locomotion states in networked gameplay
  • Collaborate with animators, game designers, and programmers
  • Develop and improve the animation pipeline and internal tools

Requirements

  • 5+ years of experience in technical animation / gameplay animation
  • Hands-on experience with quadruped characters
  • Portfolio with quadruped animation examples β€” required
  • Strong knowledge of Unreal Engine: Animation Blueprints, Control Rig, IK Rig / Retargeter, Blend Spaces, State Machines
  • Solid understanding of animal biomechanics and quadruped locomotion
  • Experience with rigging, skinning, and skeleton setup
  • Experience with motion capture pipelines
  • Experience with Maya, MotionBuilder, or a similar DCC tool
  • Understanding of root motion, animation curves, notifies, montages, additive animation
  • Experience debugging and optimizing animation systems
  • Understanding of the differences between local and replicated character state
  • Understanding of which animation states/variables should be calculated locally versus driven by replicated gameplay state
  • Understanding of latency, desync, animation popping issues, and ways to minimize them
  • Conversational English
  • Experience working on AA or AAA game projects

Nice to Have

  • Experience animating large quadrupeds (not just domestic animals, but heavy/massive locomotion)
  • Motion Matching / Pose Search
  • Full Body IK / procedural locomotion
  • Python / scripting
  • C++ in Unreal
  • Building animation tools
  • Experience optimizing NPC crowds / large numbers of skeletal meshes

Benefits

  • Unlimited Flexible Time Off
  • Personalized career roadmap for each employee
  • Investment in professional development through training and educational opportunities
  • Supportive environment prioritizing physical, mental, and emotional well-being
Before You Apply
️
remote Be aware of the location restriction for this remote position: Kazakhstan
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Back to Remote jobs   >   Design   >   3d animator
Technical Animator / Senior Technical Animator @Xsolla
Design
Salary unspecified
Remote Location
Employment Type contract
Posted 1wk ago
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remote Be aware of the location restriction for this remote position: Kazakhstan
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Apply for this position
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Sent Follow-Up βœ“
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