Role Description
You will be joining the Monetization Products team, which builds the tools and experiences that help game developers and publishers grow their revenue β from in-game shops and checkout flows to partner-facing self-service products. The team works at the intersection of product, engineering, and design, and moves fast to experiment, ship, and iterate.
About You: You are a Senior UX/UI Designer with strong UI and UX skills, capable of designing clear and scalable product experiences. You work at the intersection of product, business, communication design, and engineering.
-
You actively use AI in your work and build AI-driven workflows (prompt β pipeline β automation) together with engineers.
-
Youβre comfortable working with complexity and unclear inputs.
-
You design and prototype end-to-end user flows (from interfaces to supporting materials) and validate impact through experiments.
-
You are hands-on: you move fast in Figma, can turn ideas into interactive demos, and are comfortable preparing partner-facing materials β presentations, landing pages, and product explainer assets.
-
You donβt manage a team directly, but you own the quality of UX and the outcome of your solutions, aligning business, design, and engineering around them.
Responsibilities
-
AI Workflows & Vibe Coding:
-
Design and prototype AI-assisted product solutions (agents/copilots, generation & automation tools) together with product and engineering.
-
Use AI coding tools (e.g. Claude Code, Cursor) to build interactive prototypes and design explorations β reaching for code as a design tool, not just Figma.
-
Build and iterate AI-driven workflows (prompt β flow β result).
-
Contribute to building reusable prompt + workflow patterns and document them when needed.
-
Work with no-/low-code tooling where possible to reduce dependency on core development.
-
Rapid UX & Visual Communication:
-
Turn ideas into clear UX flows, wireframes, and high-fidelity mock-ups in Figma.
-
Prepare interactive prototypes to convey product behavior, motion, and micro-interactions.
-
Create partner-facing materials: product presentations, landing pages, one-pagers, infographics, and other supporting creatives for go-to-market and integrations.
-
Discovery, Research & Experimentation:
-
Contribute to discovery: interviews, JTBD, surveys, CJMs and help translate insights into product decisions.
-
Validate solutions and hypotheses through quick tests and experiments.
-
Collaborate with analytics to define success metrics and interpret experiment results.
-
Monetization UX:
-
Translate monetization and growth ideas into concrete UX changes, prototypes, and experiments.
-
Bridge Business β Design β Tech:
-
Translate business problems and partner needs into clear UX artifacts: flows, specs, clickable prototypes, and simple documentation.
-
Work closely with engineers to ensure feasibility and a smooth path from prototype to production.
-
Contribute to internal standards for AI-assisted workflows, UX quality, and visual consistency (without direct people-management).
Qualifications
-
5β7+ years in product / UX/UI design.
-
Strong UI skills (visual clarity, hierarchy, attention to detail, able to structure and visually support partner-facing presentations, landing pages, one-pagers, and product explainers).
-
Strong UX thinking (flows, structure, consistency, edge cases).
-
Strong system thinking: ability to design connected product experiences, not just individual screens.
-
Proven AI production experience: evaluating models and tools, building prompt + workflow pipelines, and shipping automated creatives or AI-assisted flows into real use.
-
Hands-on prototyping: confident in Figma and able to build interactive prototypes in Framer / React / HTML / CSS β ideally comfortable using AI coding tools (Claude Code, Cursor, v0, or similar) to prototype and build.
-
A genuine passion for vibe coding and AI-assisted design, even if still developing these skills β someone actively building this muscle, not just aware of it.
-
Research skills: experience contributing to discovery (interviews, JTBD, CJM), usability tests and surveys; able to synthesize insights into clear UX decisions.
-
Analytics & experiments: comfortable framing hypotheses, reading experiment/AβB-test results, and connecting UX changes to business metrics.
-
Experience working in complex environments with multiple stakeholders.
-
Strong written and verbal communication in English β able to communicate clearly and help align stakeholders around your solutions.
Good to Have
-
Strong track record of designing and shipping D2C and F2P / in-app monetization experiences (shops, checkouts, promotions, LiveOps).
-
Experience in the gaming industry or working with game developers / publishers.
-
Familiarity with D2C shops, monetization mechanics, checkouts, or payments product design.
-
Ability to write functional front-end code (HTML/CSS/JS) or work with AI coding tools to build design prototypes independently β the kind of designer who reaches for Claude Code before Figma when exploring a new idea.
-
Deep craft in interaction design, motion, and design systems; experience contributing to or maintaining a design system.
-
Broad understanding of modern product architecture (APIs, clientβserver patterns, microservices, cloud).
-
Experience with no-code / low-code tools such as Webflow, Retool, Zapier, or similar.
-
Experience in a fast-paced startup or scale-up environment.
-
Familiarity with growth design principles (conversion optimisation, funnel analysis, pricing presentation).
-
Additional language skills relevant to key markets (e.g. Russian, Malay, Chinese).
Benefits
-
100% company-paid medical, dental, and vision plans.
-
Unlimited Flexible Time Off.
-
A personalized career roadmap for each employee.
-
Investment in professional development through training and educational opportunities.