Role Description
We're looking for a Senior Level Artist to own game spaces from blockout through final polish, combining gameplay layout, world building, and visual composition. You'll work with a library of pre-generated assets to create, refine, and integrate spaces that are both visually compelling and effective to play.
This is a remote freelance contract for approximately 3β6 months, with up to 40 hours per week of support needed. Candidates must be available to overlap with the CEST team's working hours; location is otherwise flexible.
As these are project-based opportunities, positions may be amended, postponed, or withdrawn as a result of changing client requirements and project priorities.
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Level & World Building:
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Own spaces from blockout through final polish, balancing gameplay layout with visual composition, staging, lighting, and world-building.
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Create, refine, and integrate pre-generated assets into cohesive, playable game environments.
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Make intentional decisions about player flow, composition, sightlines, and navigation to support the gameplay experience.
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Unreal Engine & Performance:
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Build and polish environments in Unreal Engine with a strong understanding of composition, lighting, and in-engine presentation.
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Manage streaming, HLODs, draw calls, frame budgets, and memory budgets, personally optimizing spaces to meet performance targets.
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Use Unreal PCG and Houdini to support efficient world-building and asset placement workflows.
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Gameplay Integration:
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Implement level features, triggers, and interactives using Unreal Blueprints.
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Collaborate with design, art, and engineering teams to ensure spaces support both gameplay and visual goals.
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Take ownership of spaces across multiple stages of development, from initial blockout through a shipped, cancelled, or personal project.
Qualifications
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5+ years of experience in level design, level art, or world building.
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A portfolio demonstrating composition, staging, lighting, and playable spaces built in-engine; portfolios should show environments from a player's perspective rather than primarily props or asset reels.
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Deep experience building worlds and spaces in Unreal Engine, with the ability to own both gameplay layout and visual execution.
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Strong gameplay layout literacy, including the ability to make and articulate intentional decisions around player flow, navigation, sightlines, and spatial composition.
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Experience owning a space through multiple stages of a development pipeline, including shipped, cancelled, or personal projects.
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Proven experience managing and optimizing streaming, HLODs, draw calls, frame budgets, and memory budgets.
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Working knowledge of Unreal Blueprints for implementing level features, triggers, and interactives.
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Experience with Unreal PCG and Houdini.
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Ability to work independently and take ownership of a space from blockout through final polish.
Requirements
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Experience with material and shader authoring.
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Experience with terrain tools such as Gaea, World Machine, or equivalent.
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Background in architecture, urban planning, or production design.
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Experience working on open-world or large-scale streaming worlds.
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Experience authoring tools using Python or Blueprints.
Benefits
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Competitive Salary.
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Dynamic, multicultural and fun environment.
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You will be working for the world's leading provider of game services.
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We empower our people and offer regular progression opportunities to ensure our employees flourish.