Role Description
Weβre looking for a Game Capture Artist who can start immediately and join our award-winning team. You'll stage, shoot and scrutinise in-engine shots across specialised development builds to create the best content possible for our clients.
Our client list and fast growth come from a culture of no-waffle and a strong creative focus. The successful applicant will need to live those values and hit the ground running without heavy hand holding.
Qualifications
-
A passionate gamer with a broad appreciation of mobile, PC and console titles
-
A willingness to learn each game and its project setup inside out, and to stay hands-on with it every day
-
Someone who can adapt to game development builds and Unity projects that are always changing, including version updates, new scenes and shifting assets
-
An understanding of game trends and how games are marketed across the gaming landscape
-
Creative problem solving: finding ways around bugs, broken scenes and build issues to get the shot
-
A keen eye for composition, camera movement, lighting and framing
-
An eagerness to develop in-engine cinematography techniques and creative storytelling skills
-
A collaborator who can work efficiently with creative, editorial and client-side development teams
-
Strong proficiency in Unity (essential), including Cinemachine, Timeline, the Unity Recorder and working across URP/HDRP render pipelines
-
Working knowledge of Unreal Engine, including Sequencer, Movie Render Queue and cine cameras (highly desirable)
-
Previous experience in a game capture, in-engine cinematics or trailer production role (essential)
-
Knowledge of Adobe After Effects and Premiere Pro
-
PC proficient, with experience capturing from both PC and mobile builds (Android/iOS)
Requirements
-
Create high-quality in-engine capture using game development builds and Unity projects.
-
Meet capture deadlines, which can sometimes be very tight, and manage your own time efficiently.
-
Keep a sharp eye on quality, pushing lighting, post-processing, resolution and detail levels to get the best possible image from each build.
-
Select and stage shots that meet the brief, telling a story through capture and showing off each game and its features in the best possible light.
-
Fully understand the latest build and project version of each game, and be the main point of contact for all game and engine updates.
-
Edit captured footage in After Effects and Premiere Pro, using editing techniques to make it as exciting as possible.
-
Build and maintain reusable capture setups, such as camera rigs, Timeline sequences and lighting presets, to speed up future work.
-
Gather high-quality assets (characters, environments, UI, renders) and export them from the engine when needed.
Benefits
-
Non-taxable Allowances
-
HMO and Life Insurance
-
Paid Time Offs
-
Annual Wellness Subsidy