Role Description
You are joining at the ground level of world-building for a new IP with three distinct visual environments. Your assets and in-engine work will establish the visual quality bar that the external environment art team, which scales significantly in 2027, will be measured against.
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Work from briefs and creative direction with discipline.
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Build modular kits that are production-ready and scalable.
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Hit technical requirements, meet production schedules, and produce consistent output without requiring close oversight.
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Execute the direction set by the Art Director at a high level and help make the standards concrete.
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Bring worlds to life through strong craftsmanship, compositional instinct, and attention to detail.
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Work across multiple visual styles and execute against a creative vision without requiring ownership of the direction.
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Understand how environments shape mood, gameplay, exploration, and storytelling.
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Create authentic, immersive, and visually compelling spaces.
Qualifications
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6+ years of experience as an Environment Artist, with credits on one or more shipped AAA or AA titles.
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Strong portfolio demonstrating excellence in environment creation across multiple styles and settings.
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Expertise in modular environment creation and world-building workflows.
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Experience creating both architectural and organic environment assets.
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Proficiency with Substance Painter, ZBrush, Maya, or equivalent industry-standard tools.
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Strong understanding of composition, scale, lighting, material definition, and environmental storytelling.
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Experience creating production-ready assets that meet performance and technical requirements.
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Experience with Unreal Engine 5 environment creation workflows.
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Familiarity with Nanite, Lumen, Virtual Shadow Maps, and modern UE5 environment pipelines.
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Ability to work effectively from creative briefs, concept art, and established style guides.
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Active engagement with AI tools relevant to environment art.
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Strong collaboration and communication skills.
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Ability to balance quality, efficiency, and production schedules.
Requirements
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Experience creating atmospheric, grounded, realistic, or dark-themed environments.
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Knowledge of material creation workflows and physically based rendering (PBR) techniques.
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Experience supporting outsourced art production or collaborating with external development partners.
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Familiarity with procedural workflows and environment optimization techniques.
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Experience working on action, horror, immersive simulation, or narrative-driven titles.
Benefits
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Competitive base salary, health, dental, and vision benefits.
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Own the rendering and graphics technology stack for a new AAA title.
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Solve challenging graphics and performance problems using cutting-edge UE5 technology.
Company Description
BulletFarm is an independent, AAA studio backed by GreaterThan Group, a strategic co-owner with deep gaming industry experience and a long-term ownership model aligned with the studioβs success.
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Remote first: work alongside a small, senior team from anywhere in the US or Canada.
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Join early enough that your decisions matter.
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Equal Opportunity Employer committed to diversity.