Role Description
We are seeking a Senior Environment Artist to join the team working on Kaiju Cleanup for a 12-month contract. You will be joining a highly passionate team of developers, helping us push and blend the boundaries of traditional game genres. As a Senior Environment Artist, you will be responsible for shaping the visual identity of our worlds, translating high-level design concepts into immersive, readable, and technically sound 3D environments.
Key Responsibilities
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Direct the Environment Art:
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Direct the visual style, quality bar, and reference standards for all levels within Kaiju Cleanup.
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Provide guidance to the art team on best practices for environment workflows, including modularity and trim sheets and procedural generation techniques.
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Review the environment asset list and sign off on finished environment work before it's considered complete.
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Build the Levels:
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Model and texture a wide range of assets, from modular building kits to unique "hero" props.
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Create, set-dress, and polish high-quality 3D environments that support gameplay and hold up within tight performance constraints.
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Work within Unity to set up materials, develop prototype block-outs, and implement final art assets.
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Embed Kaiju into environments, working closely with Character Art and Design to solve concept and technical issues.
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Ensure a path of destruction is modeled that fits the storytelling.
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Work with the VFX and Lighting team to bring environments to life, ensuring lighting fits the visual direction.
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Liaise for the Environment Art Team:
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Work with the Design team to ensure environments are functional for gameplay mechanics and UI requirements.
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Ensure Kaiju related gameplay isnβt hindered by the environment.
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Collaborate with the Production team to set environment art priorities based on production schedules.
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Raise blockers to production as needed.
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Work with the Technical team to ensure environments are performant and optimisations are factored into the overall visual direction.
Qualifications
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Senior Level Experience: Portfolio demonstrating high-quality environment work on at least one shipped title on PC/Console.
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3D Mastery: Expert proficiency in industry-standard tools like Blender or 3ds Max.
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Texturing Expertise: Deep understanding of PBR workflows (Substance Suite preferred).
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Unity Native: Extensive experience working directly within Unity, including Prefab management, ProBuilder (or similar), and the Universal Render Pipeline (URP) or ability to quickly learn if experience has mostly been in Unreal.
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Artistic Eye: Strong grasp of composition, colour theory, and lighting to guide the playerβs eye within complex scenes.
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Indie Spirit: Passion for working in a small indie games development team, where collaboration matters more than titles.
Nice to have
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Performance Optimization: Experience managing draw calls, LODs, and texture atlasing to keep our games running smoothly.
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Technical Art Skills: Ability to tweak lighting within Unity to help deliver the scene.
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Procedural General Skills: Ability to use tools like Houdini to speed up environment art creation.
Requirements
Please Note: This is a 12-month contract, remote-working position, open to anyone within the UK & Europe.