Role Description
PUBG Madison is seeking an experienced Senior Character Artist with strong technical expertise to help build high-quality, realistic characters for our games. This role focuses on:
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Heads, hair, player bodies, skins, and variants
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Emphasis on scalability and customization
The ideal candidate blends artistic skill with technical problem-solving, ensuring assets are both visually compelling and optimized for performance. Youβll collaborate across disciplines to shape pipelines for:
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Character creation
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Skin systems
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Variant workflows
This role reports to the Lead of Player Art.
Responsibilities:
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Create game-ready character assets, focusing on heads, hair, bodies, skins, and variants.
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Build scalable workflows for producing multiple character and skin variations while maintaining consistency.
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Ensure models are optimized for rigging, skinning, and animation within Unreal Engine.
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Collaborate with design, tech art, and animation to expand customization and character pipelines.
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Troubleshoot technical issues, test assets in-engine, and refine pipelines for skin and variant creation.
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Partner with producers and leads to plan, track, and deliver tasks efficiently, maintaining documentation of best practices.
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Provide and receive constructive feedback across the art team, including to outsource vendors.
Qualifications
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5+ years of professional experience in game development with at least 1 shipped title.
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Portfolio showcasing realistic, high-quality characters, heads, and skins/variants presented in-engine.
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Expert knowledge of Maya, 3ds Max, ZBrush, Substance Suite, Marvelous Designer, or equivalent tools.
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Skilled at producing clean, optimized models with proper UVs, PBR textures, and efficient topology.
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Strong understanding of character design principles: silhouette, form, proportion, and material definition.
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Hands-on experience integrating and testing assets in Unreal Engine.
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Excellent collaboration and communication skills across disciplines.
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Ability to self-manage, prioritize tasks, and deliver under deadlines.
Preferred Qualifications
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Experience with material creation and shader setup for realistic skin, hair, and clothing.
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Familiarity with blueprint setup for character and skin/variant implementation.
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Experience with scan data workflows for heads or body assets.
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Knowledge of rigging, skin weighting, or technical art workflows.
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Broader art skills such as concepting, procedural content creation, or scripting.
Benefits
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A highly competitive total compensation package.
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Comprehensive employer funded healthcare β ensuring you pay nothing out of pocket for in-network medical care.
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Employer-paid premiums for dental, vision, short & long-term disability, life insurance, and AD&D insurance.
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Generous time off including 20 days of prorated PTO, 12 paid holidays, and a studio-wide holiday break annually.
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Generous annual sick leave days to prioritize your well-being.
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Annual health & wellness, video game, and continuing education reimbursements.
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Industry-leading family planning and fertility care benefits, including gender-affirming care, through Carrot Fertility.
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Enjoy free catered lunches, meal reimbursements, and snacks and beverages for in-office staff.
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Engage in regular team outings and events to foster a positive work culture.
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401K with a company match for your financial well-being.