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Realistic 3D Hard Surface Artist @Room 8 Group
Design
Salary unspecified
Remote Location
Job Type full-time
Posted 2wks ago

[Hiring] Realistic 3D Hard Surface Artist @Room 8 Group

2wks ago - Room 8 Group is hiring a remote Realistic 3D Hard Surface Artist. πŸ’Έ Salary: unspecified πŸ“Location: Ukraine

Role Description

We are looking for highly qualified artists with the skills to create hard surface assets for AAA games. The ideal candidate is able to complete all stages of model creation - from blockout to implementation in the engine, is familiar with various pipelines and has a deep understanding of form, construction and materials. If you recognize yourself in this description, you are a team player, focused on results and development - Room 8 Studio is looking forward to you!

Requirements

  • Proficiency in Maya (or Blender, 3Ds Max)
  • Knowledge of CAD modeling (Plasticity / Fusion)
  • Sculpt of the hard surface assets in Zbrush
  • Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, the ability to optimally distribute polygons on the asset
  • Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM)
  • Ability to bake in several programs to solve problems encountered during baking
  • Strong knowledge of Substance Painter for creating realistic textures
  • Basic knowledge of Substance Designer
  • Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard etc)
  • Understanding of modern pipelines and requirements for creating realistic weapons and equipment
  • Ability to follow and correctly interpret / improve the concept idea
  • Intermediate+ English level (written and spoken) for seamless collaboration and documentation
  • Familiarity with Marmoset Toolbag for rendering and baking maps
  • Ability to use PureRef for organizing references and visual materials
  • Teamwork skills

Responsibilities

  • Create high-poly and low-poly models of the vehicles and hard surface objects for games on given concepts/references according to guidelines
  • Create optimal UV mapping and texture baking (normal, AO, etc.)
  • Make photorealistic texturing
  • Work with game engines

Nice to Have

  • Understanding of the game asset creation pipeline and optimization for engines
  • Knowledge of Marvelous Designer
  • Materials creation in Substance Designer
Before You Apply
️
remote Be aware of the location restriction for this remote position: Ukraine
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Back to Remote jobs  >   Design
Realistic 3D Hard Surface Artist @Room 8 Group
Design
Salary unspecified
Remote Location
Job Type full-time
Posted 2wks ago
Apply for this position
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️
remote Be aware of the location restriction for this remote position: Ukraine
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Apply for this position
Did not apply βœ“
Applied βœ“
Sent Follow-Up βœ“
Interview Scheduled βœ“
Interview Completed βœ“
Offer Accepted βœ“
Offer Declined βœ“
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