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Product Designer @Minerva Project
Design
Salary us$70,000–$125,..
Remote Location
Employment Type full-time
Posted YDay

[Hiring] Product Designer @Minerva Project

YDay - Minerva Project is hiring a remote Product Designer. πŸ’Έ Salary: us$70,000–$125,000 depending on experience πŸ“Location: Worldwide

Role Description

We're looking for a product designer who can make complex software clear and usable, and carry a design from understanding the problem through implementation and review.

  • Work closely with another designer, engineers, and product and technology leadership.
  • Enjoy hands-on design, ask thoughtful questions, and explain the reasoning behind your work.
  • Welcome junior, mid-level, and senior candidates.
  • Junior designers will work on defined projects with guidance and regular review from an experienced designer.
  • Mid-level designers will independently carry defined product work through implementation.
  • Senior designers will take broader ownership of ambiguous problems and patterns shared across the product.

What you'll do

  • Understand the workflow:
    • Learn what users are trying to accomplish, where the current experience breaks down, and which parts of the problem matter most.
    • Use conversations, support feedback, research, and usage data to inform your work.
  • Design coherent experiences:
    • Map flows and create designs and prototypes in Figma.
    • Work with teammates to identify what each user role needs, including permissions, empty states, errors, and other important edge cases.
  • Make the interface clear:
    • Design layouts, hierarchy, responsive behavior, and accessible interactions.
    • Write useful labels, instructions, warnings, and confirmations.
  • Work with the existing design system:
    • Reuse established components where they fit.
    • Identify when a new pattern is needed and work with engineering to keep Figma and the implemented product consistent.
  • Make practical tradeoffs:
    • Explore options and explain their strengths and limitations.
    • Work with experienced teammates to understand technical constraints, agree on scope, and choose an approach the team can build.
  • Make your work easy to build and review:
    • Keep designs, intended behavior, edge cases, and decision notes clear enough that teammates can follow them without a live walkthrough.
    • Seek critique early and use it to improve the work.
  • Follow the design into the product:
    • Review implementations with teammates, identify confusing or broken interactions, and help resolve them.
    • Learn how design decisions translate into the shipped product.
  • Learn from real use:
    • Look for places where people get stuck or behave differently than expected, and bring those findings back into the next design decision.

What you'll bring

  • Examples of software design work that show your contribution, reasoning, and ability to use feedback.
  • A portfolio that shows interaction design, visual clarity, and thoughtful handling of complex workflows.
  • Working knowledge of Figma, including components and prototyping, and a willingness to develop your skills within an established design system.
  • An understanding of accessibility and responsive web design, and an interest in learning the details that help people complete tasks successfully.
  • The ability to identify missing information, ask useful questions, and make reasonable progress while uncertainty is being resolved.
  • Clear written communication, openness to critique, and the ability to explain design decisions to people with different backgrounds.
  • Clear communication about progress, questions, and blockers, and the ability to follow through on agreed work in a distributed team.
  • For senior candidates, evidence of framing ambiguous problems, improving patterns across multiple workflows, and helping teammates make stronger design decisions.
  • Experience with education software, complex business applications, user research, or mobile web experiences would be useful.
  • Experience using AI tools to support exploration, prototyping, or other parts of your design workflow is a plus.

Working together

  • This position is fully remote. We welcome candidates anywhere in the world who can maintain regular working-hour overlap with the team.
  • You'll own design decisions for your work in collaboration with the existing team.
  • Product leadership will own prioritization, roadmap commitments, and the business goals that guide it.

Hiring process

  • Our hiring process includes an initial conversation, a design exercise and review discussion, conversations about collaboration with engineering, and a final conversation with product and technology leadership.
  • We'll share the exercise scope, expected time commitment, and interview details before each stage.

What to share

  • Please share your resume or profile and a portfolio with 1–2 relevant projects.
  • Show the problem, your role, the constraints, how the design changed, and what you learned.
  • Professional, internship, coursework, and substantial personal projects are welcome.
  • Anonymized case studies are welcome when your work is confidential.
Before You Apply
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worldwide Be aware of the location restriction for this remote position: Worldwide
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Back to Remote jobs   >   Design   >   product designer
Product Designer @Minerva Project
Design
Salary us$70,000–$125,..
Remote Location
Employment Type full-time
Posted YDay
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