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Principal/Lead Designer @Mythwright
Design
Salary unspecified
Remote Location
remote UK
Job Type full-time
Posted YDay

[Hiring] Principal/Lead Designer @Mythwright

YDay - Mythwright is hiring a remote Principal/Lead Designer. 💸 Salary: unspecified 📍Location: UK

This description is a summary of our understanding of the job description. Click on 'Apply' button to find out more.

Role Description

We’re looking for a Principal/Lead Designer to work on a Simulation Game. This is a highly hands-on role, with more than ninety percent of your time spent directly in the build, leading prototyping, gameplay, and practical design work. You’ll contribute to and strengthen the ambition of our internally developed simulation games, focusing on systems that turn everyday work into rich, shareable play and eventually leading a small team of designers. You’ll work closely with a small, multidisciplinary team to build imaginative and replayable simulation games that connect with players, always balancing believability with fun.

Key Responsibilities

  • Lead Prototyping
    • Drive prototyping in the studio, shaping how we explore ideas and discover what makes our sims fun.
    • Work with a build-first mentality, using quick, hands-on gameplay tests to steer the project’s direction.
    • Deliver prototypes that provide clear, accessible, and engaging mechanics and systems.
    • Engage in fast, focused iteration with daily builds, feedback, and rapid adjustments.
    • Quickly validate or discard ideas and spot promising new directions for mechanics and systems.
    • Utilize tools to aid discovery, from rough hacks to new technologies.
  • Lead Design
    • Design games by turning a high-level vision and studio pillars into compelling gameplay, features, and content.
    • Shape strong core loops, clear player experiences, and progression that supports “instant joy, lasting engagement.”
    • Ensure design decisions are grounded in rapid prototyping and real player feedback.
    • Produce content efficiently without compromising player value.
    • Create games that land at eighty-five percent or higher on Steam.
  • Recruiting & Managing Design Team
    • Recruit and manage a small but world-class design team (3-4 hires over the coming couple of years).
    • Foster healthy collaboration across Tech, Art, and Production for smooth idea transitions.
    • Support onboarding, mentoring, and daily leadership for the design team.
    • Ensure seamless collaboration between design, technical, and art teams.
    • Maintain a reliable network of contractors for targeted support.
    • Shape a studio culture of curiosity, iteration, and shared ownership.

Requirements

  • Experience leading design on simulation, sandbox, or systems-driven games.
  • Ability to translate high-level ideas into practical, in-build gameplay work.
  • Ability to balance real-world authenticity with gamified fun.
  • Excellent communication skills that make designs clear, concise, and inspiring.
  • Comfortable operating in lean, agile environments.
  • Comfortable with creative acceleration tools and staying hands-on.
  • A genuine love for sims and for turning everyday life into extraordinary play.

Benefits

  • 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.

Company Description

Mythwright is a new games publisher, established by industry veterans with a proven track record of delivering successful titles. We care deeply about supporting creative teams and building long-lasting, collaborative relationships grounded in trust and shared vision.

Before You Apply
remote Be aware of the location restriction for this remote position: UK
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Back to Remote jobs  >   Design
Principal/Lead Designer @Mythwright
Design
Salary unspecified
Remote Location
remote UK
Job Type full-time
Posted YDay
Apply for this position Unlock 85,081 Remote Jobs
remote Be aware of the location restriction for this remote position: UK
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