Role Description
The purpose of this role is to create engaging, high-quality 2D artwork for StoryToys’ preschool games. The artist turns briefs, references, and feedback into concept/ideation work or polished, production-ready assets that fit the product’s visual style and technical requirements, working with the art team and other disciplines to support consistent, timely delivery.
Main Duties & Responsibilities
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Asset Creation: Design and produce high-quality 2D art assets, including characters, backgrounds, UI elements, and animations for mobile games.
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Brand Oversight: Work with producers and other team members in making sure all work is in-line with partner’s IP design guidelines.
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Concept Development: Collaborate with the product team to develop concepts and visual styles that align with the game’s theme and target audience.
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UI Design: Create intuitive and visually appealing user interfaces that enhance player experience.
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Collaboration: Work closely with developers and other artists to ensure seamless integration of art into Unity.
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Feedback Implementation: Actively participate in team reviews, incorporating feedback to refine artwork and meet project goals.
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Quality Assurance: Maintain high standards of quality and consistency across all art assets.
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Documentation: Maintain clear documentation of processes and workflows for team reference.
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Self-Management: Capable of seeking their next task, able to deliver within agreed deadlines and budget.
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Self-Driven: Capable of working on their own development, keeping up to date with trends and technology. Willing to learn new techniques.
Qualifications
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Proficiency in Adobe Creative Suite (Photoshop, Illustrator, etc.) for creating and editing digital artwork, both as bitmaps and vectors.
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Strong understanding of color theory, composition, UI/UX, and typography as they apply to game design.
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Experience in creating game-ready and optimized art assets.
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Familiarity with mobile game design principles.
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Basic knowledge of Unity for asset integration is a plus.
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Animation skills are a plus.
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Excellent drawing skills and creativity with a portfolio showcasing relevant work.
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Strong time management skills, ability to prioritize and meet deadlines.
Requirements
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A degree in Fine Arts, Game Design, Computer Graphics, or a related field is preferred but not mandatory.
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Previous experience working as a 2D artist in the gaming industry (2-4 years preferred).
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A portfolio showcasing relevant work is required.
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Experience with additional software (e.g., Spine, Premiere, After Effects) is advantageous.
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Experience working in an Agile environment, as well as using Jira, Slack, Float, Teams, and Office for work management and communication is a nice to have.