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Lighting Artist @Mob Entertainment
Design
Salary unspecified
Remote Location
πŸ‡ΊπŸ‡Έ USA Only
Employment Type contract
Posted 1wk ago

[Hiring] Lighting Artist @Mob Entertainment

1wk ago - Mob Entertainment is hiring a remote Lighting Artist. πŸ’Έ Salary: unspecified πŸ“Location: USA

Role Description

We're looking for a Contract Lighting Artist to join the team. You'll be responsible for crafting the atmospheric, dread-soaked lighting that defines the experience. From flickering floors to pitch-black vents, you'll set the emotional tone of every space players enter β€” working closely with art direction, environment, and VFX teams to bring each area to life.

Responsibilities

  • Design and implement optimized lighting across all game environments, leveraging Unreal Engine’s GPU Lightmass workflows alongside selective stationary lighting to drive mood, tension, and narrative through light and shadow.
  • Collaborate closely with environment, VFX, and art direction teams to ensure lighting is consistent with the visual vision of each chapter.
  • Develop and maintain lighting standards, style guides, and best-practice documentation for the team.
  • Optimize lighting setups for performance across target platforms without sacrificing visual quality.
  • Mentor junior and mid-level lighting artists, providing feedback and fostering a culture of craft and iteration.
  • Work with the Art Director to prototype new lighting looks, effects, and dynamic systems for key story beats.
  • Contribute to post-process pipeline development including bloom, lens flares, and color grading within Unreal Engine 5.
  • Participate in art reviews and actively engage in cross-discipline critique sessions.

Qualifications

  • 4+ years of games industry experience with at least one shipped title.
  • Must have Unreal Engine 5 lighting and GPU Lightmass pipeline.
  • Strong understanding of real-world lighting, photography, and cinematography principles.
  • Proven ability to create horror, suspense, or atmospheric lighting styles.
  • Experience optimizing lighting for real-time performance on PC and console.
  • Solid communication and collaboration skills in a remote-first environment.

Requirements

  • Experience with dynamic lighting and scripted cinematic sequences.
  • Background in Environment Art or Cinematics.
  • Knowledge of color theory and LUT pipeline for semi-stylized, PBR games.
  • Experience mentoring or leading a lighting team.
  • Passion for the horror genre and atmospheric storytelling.

Benefits

  • Profit sharing.
  • Medical, dental, and vision insurance.
  • 401(k) matching.
  • FSA/HSA.
  • Paid time off.
  • Sick time.
  • Holidays.
  • Parental leave.

Company Description

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago.

Before You Apply
️
πŸ‡ΊπŸ‡Έ Be aware of the location restriction for this remote position: USA Only
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Back to Remote jobs   >   Design   >   lighting artist
Lighting Artist @Mob Entertainment
Design
Salary unspecified
Remote Location
πŸ‡ΊπŸ‡Έ USA Only
Employment Type contract
Posted 1wk ago
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️
πŸ‡ΊπŸ‡Έ Be aware of the location restriction for this remote position: USA Only
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Apply for this position
Did not apply βœ“
Applied βœ“
Sent Follow-Up βœ“
Interview Scheduled βœ“
Interview Completed βœ“
Offer Accepted βœ“
Offer Declined βœ“
Application Denied βœ“
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