Role Description
At Bullet Echo, weβre looking for a Lead Game Design Generalist with strong expertise in Economy Design to help shape progression, monetization, and long-term player engagement.
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Own meta-game systems: progression, hero advancement, seasonal loops, long-term engagement mechanics
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Design and balance the in-game economy: currencies, sinks and sources, offer structure, reward systems
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Conduct an audit of the existing meta and economy as your first priority - understand what's there before changing it
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Collaborate with LiveOps on event design and reward structures
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Work with Analytics to define success metrics and evaluate performance
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Drive improvements and set direction for meta and economy systems
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Provide guidance and feedback to other designers where needed
Qualifications
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Strong Game Design background with deep expertise in economy design and meta systems, ideally in a lead capacity
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Experience with live F2P mobile games - you understand how meta decisions affect retention, monetization, and player lifecycle
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Ability to think in systems: progression curves, reward schedules, long-term balance
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Analytical mindset - comfortable validating decisions with data
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Structured, documentation-oriented - you leave your work understandable by others
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High ownership, comfortable working with limited direction in a small team
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Experience taking ownership of features or systems end-to-end
Requirements
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Nice to have: Experience with midcore or PvP games
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Familiarity with Ads monetization and hybrid monetization models
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Previous experience mentoring or leading other designers
Benefits
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Opportunity to work on a successful live game with real scale, where economy decisions have visible player and business impact
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A highly strategic design role focused on systems thinking β balancing progression curves, rewards, and monetization holistically
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Ability to influence the long-term direction of the product, not just individual features