Role Description
We are seeking a talented and enthusiastic Junior 2D Artist to join our team and work on our catalogue of mobile apps. The ideal candidate will have a strong foundation in 2D art creation using the Adobe Suite, with a passion for gaming and a desire to grow within the industry. Knowledge of Unity, Animation techniques and AGILE methodology are a bonus.
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Artwork Creation:
Design and produce foundational 2D art assets (characters, backgrounds, props, animations, and UI elements) under the direction of senior team members.
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Concept Development:
Collaborate with senior artists and designers to brainstorm and develop concepts based on established project requirements and partner IP guidelines.
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Feedback Iteration:
Actively participate in team reviews, receiving constructive feedback and refining artwork to meet high-quality standards.
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Asset Integration Support:
Learn and assist in integrating 2D art assets into Unity, working closely with developers to ensure proper functionality.
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Quality Assurance:
Maintain consistency in visual style and quality across all assigned art assets.
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Continuous Learning:
Stay updated on industry trends, mobile game design, and new techniques through mentorship and self-driven practice.
Qualifications
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Education/Portfolio:
A portfolio showcasing relevant 2D work (characters, environments, UI designs) is required. Coursework or a degree in Fine Arts, Graphic Design, Game Design, or a related field is preferred.
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Software Proficiency:
Strong foundational skills in the Adobe Creative Suite (Photoshop, Illustrator) for creating and editing digital artwork.
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Artistic Fundamentals:
Solid understanding of basic artistic principles, including composition, color theory, and visual storytelling.
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Versatility:
Ability to adapt and create diverse styles of 2D artwork, ranging from cartoony to more realistic approaches.
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Optimisation Basics:
Basic knowledge of art optimisation principles for mobile games.
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Soft Skills:
Strong time management, organisational skills, and the capacity to handle feedback and multi-stakeholder tasks under guidance.
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Audience Alignment:
A genuine interest in designing games tailored for younger audiences.
Requirements
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Experience:
Previous internship experience or up to 1β2 years of experience in game art (distinguishing it from the 2β4 years required/preferred in the first role).
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Animation Skills:
Familiarity with animation tools or techniques (e.g., basic knowledge of After Effects, Harmony, Animate, or Spine).
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Technical Knowledge:
Basic understanding of Unity for asset integration.
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Collaboration Tools:
Familiarity with Agile environments and communication/management tools (Jira, Slack, Float, Teams, Office).