Role Description
This is an AI-native level design role on
Sled Surfers
, a hybrid-casual title with millions of daily users and its own player community. You'll design with AI in the loop, directing agents and tools to prototype, balance, and analyze at a pace that wasn't possible before.
You're a fit if you:
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Are an experienced 3D level designer who treats AI as a core part of your workflow
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Ship fast, test fast, and let data decide
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Believe in teamwork and learn new tools on the go
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Bring joy and genuine curiosity to your work
As a Level Designer, you will:
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Design with AI as a co-designer: Take mechanics, levels, missions, and experiences from concept to implementation in Unity3D, using AI for ideation, rapid prototyping, and variation generation.
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Direct AI agents in the pipeline: Use LLMs and coding agents (e.g., Claude Code) to generate tools, scripts, level data, and configs, then review and refine the output.
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Own the player journey: Define level structure, sequencing, and difficulty progression, and balance and maintain levels and funnels.
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Balance with data and automation: Build AI-assisted analysis and balancing workflows over KPIs, funnels, and playtest data to spot issues and test hypotheses faster.
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Run live ops: Design, analyze, and iterate on events using A/B tests and AI-supported analysis to hit engagement and business goals.
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Close the feedback loop: Use AI to synthesize reviews, community feedback, and market trends into actionable design decisions.
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Document smart: Keep specs, briefs, level layouts, and flowcharts clear. Use AI to draft and maintain them, and own their accuracy.
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Partner across the team: Work with Product Owners, Data Analysts, and Engineers on requirements and performance, and take part in design reviews and production milestones.
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Raise the bar: Experiment with emerging AI tools and techniques, share what works, and help the team level up.
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Evolve the role with the tech: As AI capabilities advance, take on more of the design pipeline (automated level generation, self-balancing systems, AI-driven playtesting) and help define how the team designs in the next few years.
Qualifications
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3+ years of level design in a mobile F2P studio, focused on casual or hybrid-casual games, with hands-on 3D level design in Unity3D.
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Proven track record of conceptualizing, building, and balancing complex level-design projects in a fast-paced environment.
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Strong F2P mindset: comfortable with KPIs, analytics, and spreadsheets for data-driven decisions.
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Demonstrated AI-native workflow: you use AI tools in real production work for prototyping, balancing, data analysis, and documentation, and can show examples.
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Strong judgment on AI output: you know when to trust it, when to edit it, and when to throw it away.
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Comfort with prompting, iterating, and chaining AI tools. Light scripting or vibe-coding experience is a plus.
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Excellent written and verbal English, able to explain complex ideas clearly.
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Broad knowledge of the casual and hybrid-casual market and trends.
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Real empathy for the target audience's needs and motivations.
Requirements
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3+ years of experience on Hybrid/Casual Puzzle games.
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Experience building your own AI-assisted tools, agents, or automations for design workflows.
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Experience with A/B testing and live ops analysis.
Benefits
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Annual team trip, global holiday celebrations and presents, birthday, and job anniversary presents.
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Remote but not alone: support from an experienced peopleβs team from day one.
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Our approach to AI: dedicated AI Lead team to teach, train, and help all Crazies to be ahead of the curve.