Role Description
We're hiring our founding designer to own the look, feel, and design system of the product from day one β and to do it in a way that's collapsing the old design-to-handoff pipeline.
How we think about design here:
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The traditional loop is: design in Figma β hand off β engineers translate to code β drift sets in β repeat. We don't want that.
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Tools like Claude now let designers express intent directly in code, working in the real design system instead of a mirror of it.
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The only translation step left is designer-code β production-code β far closer, far less lossy.
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We're not dogmatic about never opening a canvas to think. But the designer we want is someone who reaches for code as their primary medium and treats the running product as the source of truth.
Tasks:
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Define and build our design system in code, using shadcn/ui as the foundation β tokens, variants, modes, responsive behaviour, accessibility.
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Prototype directly in code with AI assistance (Claude), so what you "design" is already buildable and lives in the codebase.
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Design the entire product surface β from the 3D canvas and viewport controls to property panels, dashboards, and onboarding flows.
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Own iconography and illustration: either craft our icon set and product illustrations yourself, or art-direct freelancers to deliver a consistent, high-quality visual language.
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Work in a tight loop with engineers, where "handoff" mostly means a code review, not a translation.
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Shape the brand and marketing surface as the company grows.
Qualifications
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This role is for a designer who thinks in systems, understands software constraints, and can reason about 3D interaction β so what you ship is buildable, native to the medium, and not just pretty in a mockup.
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You work in code (HTML/CSS/React) and are comfortable using tools like Claude or similar tools to turn ideas into a working UI. You don't need to be an engineer, but the terminal and a component file don't scare you.
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You have experience designing for 3D, spatial, or canvas-based software β a tool you've shipped, a serious side project, or deep experience using Blender, Rhino, SketchUp, Cinema 4D, Spline, or a game engine. You understand viewport controls, gizmos, camera behaviour, and the seam between 2D UI and a live 3D scene.
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You've designed with shadcn/ui and understand how its tokens, variants, and primitives compose.
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You have a strong icon and illustration eye β you can either produce this work or direct freelancers to a consistent result, and you know what good looks like.
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You design with light/dark mode and responsiveness from the start, not as an afterthought.
Benefits
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Founding-level ownership of design at a well-backed startup with a credible founding team in the AEC/3D space.
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Competitive salary.
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Direct access to the founders, no design-by-committee, no layers between you and the work.
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The chance to define how a category of professional 3D tooling looks and feels for the next decade.
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Access to World-Class Infrastructure.
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A Culture of Deep Tech and Real-World Application.
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Flexibility with remote first work environment and a great team that shapes the future.