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Contract Lighting Artist @Mob Entertainment
Design
Salary unspecified
Remote Location
πŸ‡ΊπŸ‡Έ USA Only
Employment Type contract
Posted 1wk ago

[Hiring] Contract Lighting Artist @Mob Entertainment

1wk ago - Mob Entertainment is hiring a remote Contract Lighting Artist. πŸ’Έ Salary: unspecified πŸ“Location: USA

Role Description

We're looking for a Contract Lighting Artist to join the team. You'll be responsible for crafting the atmospheric, dread-soaked lighting that defines the experience. From flickering floors to pitch-black vents, you'll set the emotional tone of every space players enter β€” working closely with art direction, environment, and VFX teams to bring each area to life.

Responsibilities

  • Design and implement optimized lighting across all game environments, leveraging Unreal Engine’s GPU Lightmass workflows alongside selective stationary lighting to drive mood, tension, and narrative through light and shadow.
  • Collaborate closely with environment, VFX, and art direction teams to ensure lighting is consistent with the visual vision of each chapter.
  • Develop and maintain lighting standards, style guides, and best-practice documentation for the team.
  • Optimize lighting setups for performance across target platforms without sacrificing visual quality.
  • Mentor junior and mid-level lighting artists, providing feedback and fostering a culture of craft and iteration.
  • Work with the Art Director to prototype new lighting looks, effects, and dynamic systems for key story beats.
  • Contribute to post-process pipeline development including bloom, lens flares, and color grading within Unreal Engine 5.
  • Participate in art reviews and actively engage in cross-discipline critique sessions.

Qualifications

  • 4+ years of games industry experience with at least one shipped title.
  • Must have Unreal Engine 5 lighting and GPU Lightmass pipeline.
  • Strong understanding of real-world lighting, photography, and cinematography principles.
  • Proven ability to create horror, suspense, or atmospheric lighting styles.
  • Experience optimizing lighting for real-time performance on PC and console.
  • Solid communication and collaboration skills in a remote-first environment.

Nice to Have

  • Experience with dynamic lighting and scripted cinematic sequences.
  • Background in Environment Art or Cinematics.
  • Knowledge of color theory and LUT pipeline for semi-stylized, PBR games.
  • Experience mentoring or leading a lighting team.
  • Passion for the horror genre and atmospheric storytelling.

Benefits

  • Profit sharing.
  • Medical, dental, and vision insurance.
  • 401(k) matching.
  • FSA/HSA.
  • Paid time off.
  • Sick time.
  • Holidays.
  • Parental leave.
Before You Apply
️
πŸ‡ΊπŸ‡Έ Be aware of the location restriction for this remote position: USA Only
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Back to Remote jobs   >   Design   >   lighting artist
Contract Lighting Artist @Mob Entertainment
Design
Salary unspecified
Remote Location
πŸ‡ΊπŸ‡Έ USA Only
Employment Type contract
Posted 1wk ago
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️
πŸ‡ΊπŸ‡Έ Be aware of the location restriction for this remote position: USA Only
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Apply for this position
Did not apply βœ“
Applied βœ“
Sent Follow-Up βœ“
Interview Scheduled βœ“
Interview Completed βœ“
Offer Accepted βœ“
Offer Declined βœ“
Application Denied βœ“
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