Role Description
Forge alternate worlds that deepen players' lives! We're a game development studio based in Los Angeles, dedicated to the idea that online games can deliver deeper, more meaningful experiences. As a Mid-Level Character Artist you will provide a source of expression and representation for our players by creating cosmetic items including outfits, pets, and tool skins. Youβll be expected to have a keen sense of aesthetic and design. You should be self-driven and open to providing feedback just as much as receiving it. Cosmetics will need to fit within specific metrics whilst still being visually interesting and varied.
Responsibilities
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Interpret and push concept designs to the next level while accounting for technical and design constraints such as poly count, texture memory limits, topology, and metrics.
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Participate in group asset reviews to give and receive peer feedback on all aspects of the character art process. Be willing to learn and teach.
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Collaborate with other departments such as Concept, Animation & Tech Art to ensure art meets specifications.
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Make design decisions when interpreting concepts should things need to change for our outfit metrics.
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Be flexible; outside of asset creation, create renders for the store page and implement your assets into the game.
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Work with Production to provide estimates, review schedules, and deliver assets on time.
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Clearly communicate regular updates and proactively voice concerns or struggles to appropriate team members and manager(s).
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Attend all planning and team meetings and produce time estimates for project planning and communicate with the team when you are unable.
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Utilize artistic techniques and processes to define and achieve the productβs visual style and benchmarks.
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Suggest and execute on ways to improve quality whilst maintaining the aesthetic of Palia.
Qualifications
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3+ Years Experience on video game asset production teams.
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Shipped AAA game(s).
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Strong foundational skills with an emphasis on proportion, anatomy, composition, color theory, and design.
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Advanced understanding of industry standard software such as Maya, Photoshop, ZBrush, Substance Painter, and Unreal Engine 5.
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Familiarity with all stages of the character creation pipeline including sculpting, low-poly modeling, UV mapping, texture painting, PBR material setup, and asset implementation.
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Desire to strive for greatness and improvement.
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Passionate in pursuing personal creative endeavors.
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Possess strong time management and prioritization skills.
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Good communication, organizational, and interpersonal skills.
Requirements
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Be Aware of Fraudulent Recruiting Activities: Ravenwake Games will never ask applicants for social insurance numbers, date of birth, bank account information, or other sensitive information in job applications.
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Our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts).
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We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video, or in-person interview.
Benefits
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Ravenwake is an Equal Opportunity Employer.