Role Description
WISEcode is looking for an experienced 3D character artist, technical rigger, and animator to transform our existing branded owl into a fully controllable, reusable 3D character system.
This is not a request for a static model or a single finished animation. We need a master owl asset that can be recolored, posed, animated, exported, and placed into any digital environment without rebuilding the character. The owl will be used across:
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WISEcode products and applications
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Websites and interactive experiences
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Product onboarding and education
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Marketing and social media
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Video and motion graphics
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Future conversational and AI experiences
The character must preserve the design, proportions, personality, and visual identity of the existing WISEcode owl.
Qualifications
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Fully modeled, animation-ready topology (wings, body, head, tail, feet, talons, eyes, beak) with clean UVs/silhouette, matching the existing owl's design exactly.
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Professional animator-friendly controls for face/eyes, body, wings/feathers, legs/feet, and tail β all clearly named and organized.
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Modular, region-based color system enabling brand variants without new textures or rigs.
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~15 core emotional expressions, viseme/lip-sync support, and stylized (non-human) speech animation.
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Idle, communication, product-reaction (e.g., scanning, scoring), emotional, and basic movement/flight animations with smooth transitions and layering.
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Fully tested, optimized GLB compatible with Three.js/React Three Fiber β correct scale, materials, transparency, and named animation triggers.
Requirements
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One master owl model (not a single static asset) that can be recolored, posed, animated, and exported without rebuilding β supporting blue, green, and red variants from day one.
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Master Blender file, optimized real-time model, color presets, full animation library with manifest, GLB/FBX exports, turntable/demo renders, and complete documentation (rigging, materials, animation creation, GLB export).
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Portfolio (modeling, rigging, facial rigs, creature/bird work, real-time/GLB examples), animation reel, proposed technical approach, milestones, and pricing by phase.
Benefits
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Opportunity to define how families interact with intelligence.
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Contribute to improving peopleβs health and well-being.
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Be part of a team committed to transparency, creativity, and collaboration.
Required Deliverables
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Rigged master Blender file
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High-quality master model
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Optimized real-time model
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Approved lower-detail version if required
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Blue, green, and red material presets
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Complete UVs and texture-source files
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Shape keys or blend shapes
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Facial-expression controls
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Speech or viseme controls
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Feather and secondary-motion controls
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Approved core animation library
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Separate, clearly named animation clips
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Facial-expression presets
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Pose library
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Transition animations
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Real-time optimized animation data
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Animation manifest listing each clip and its intended use
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GLB/glTF, FBX, source texture files
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Transparent-background animation previews
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Still turntable renders
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Rig demonstration video
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Color-preset demonstration
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Test files showing animations running in the target environment
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Rig-control guide
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Material and color-editing guide
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Animation naming guide
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GLB export instructions
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Instructions for creating new animations
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Instructions for adding accessories
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Instructions for adding new color variations
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List of dependencies and known limitations
Technical Quality Standards
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Clean topology
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Reliable deformation
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No broken or disconnected geometry
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No visible wing or feather clipping during approved animations
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No foot sliding during grounded movement
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Clean eye and eyelid movement
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Correct wing folding
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Stable feather behavior
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Consistent animation naming
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Clean animation curves
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Predictable animation transitions
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Organized files and collections
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No unexplained dependencies
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Successful GLB playback in the actual target environment