AI Architect / Tech Lead @Neurons Lab
Artificial Intelligence
Salary unspecified
Remote Location
Employment Type contract
Posted 1mth ago

[Hiring] AI Architect / Tech Lead @Neurons Lab

1mth ago - Neurons Lab is hiring a remote AI Architect / Tech Lead. πŸ’Έ Salary: unspecified πŸ“Location: Poland

Role Description

Hands-on Tech Lead for an AI Companion in an online mahjong game. The client is a social gaming company (web3 element) that scales its product and team. We deliver the AI side of their game as their embedded AI partner. The AI Companion plays mahjong at a strong level and explains its moves. The core of the role is to build the mahjong-playing algorithm:

  • A dedicated decision-making model (RL, imitation learning, or search-based β€” trained on the client's hand-history data) with an LLM reasoning layer on top.
  • Key design constraints include:
    • A valid-action contract with the game engine (the bridge supplies legal moves)
    • Win detection
    • A 2-second response budget per move
  • Explanations run asynchronously.
  • Support for more than one rule set (riichi and regional variants) is on the roadmap.

Duration: 3 months, 0.5 FTE.

Qualifications

  • Hands-on ML/AI engineering at production scale.
  • 6+ years of hands-on ML/AI engineering, with real game AI or sequential decision-making work (RL / MCTS / self-play β€” not only LLM apps).
  • Trained models on user or gameplay data end-to-end (data β†’ training β†’ evaluation β†’ serving).
  • Led small delivery teams while still coding personally.
  • Comfortable owning an architecture in front of a technical client CTO.

Requirements

  • Game AI / sequential decision-making: hands-on RL, imitation learning, or search-based agents (MCTS, self-play) β€” ideally for imperfect-information games (mahjong, poker, card games).
  • Expert Python for ML systems; strong software engineering (APIs, testing, CI).
  • Model training on gameplay data end to end: data β†’ training β†’ evaluation β†’ serving.
  • LLM application engineering: reasoning layers, prompt and context design, structured outputs, guardrails.
  • Low-latency inference: profiling, batching, caching, model-size trade-offs against a hard time budget.
  • LLM observability and evaluation (Langfuse or similar).
  • AWS deployment for ML workloads.
  • Technical leadership of a small pod; clear written and spoken communication with client engineers and executives.

Benefits

  • Opportunity to work on cutting-edge AI technology in gaming.
  • Collaborative work environment with a focus on innovation.
  • Flexible working hours and remote work options.

Questions for Applicants

  • Imperfect information: mahjong hides most tiles from each player. How does hidden information change your algorithm choice compared to a perfect-information game like chess?
  • Latency budget: tell us about a system you shipped with a hard response-time limit. How did you design, measure, and defend the budget?
  • LLM + model hybrid: how would you combine a trained game model with an LLM explanation layer so the explanation never contradicts the move?
  • Hands-on + lead: how do you balance personally coding the hard parts with leading an engineer and fronting the client?
Before You Apply
️
remote Be aware of the location restriction for this remote position: Poland
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AI Architect / Tech Lead @Neurons Lab
Artificial Intelligence
Salary unspecified
Remote Location
Employment Type contract
Posted 1mth ago
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