Senior VFX Engineer @Beffio
All Others
Salary unspecified
Remote Location
Employment Type full-time
Posted YDay

[Hiring] Senior VFX Engineer @Beffio

YDay - Beffio is hiring a remote Senior VFX Engineer. πŸ’Έ Salary: unspecified πŸ“Location: Worldwide

Role Description

Beffio is looking for an experienced Senior VFX Engineer to join a major game project developed in Unity3D. This role sits between VFX, Technical Art, Rendering, and Engineering, focusing on the technology and scalable runtime systems behind real-time effects. We are looking for someone who can take a question like "can we make it look like this?" and turn the visual idea into a solution that is performant, reusable, artist-friendly, and scalable across a large game.

You will work closely with VFX Artists and Engineers on:

  • Shaders
  • Particles
  • GPU-driven effects
  • Runtime architecture
  • Tooling
  • Mobile optimization
  • Gameplay integration

This is a senior individual contributor role with significant technical ownership, where you will be expected to prototype solutions, make architectural decisions, and take systems through to production.

Qualifications

  • Strong HLSL shader programming experience.
  • Fluency with node-based tools such as Shader Graph, Amplify, or similar.
  • Strong understanding of real-time rendering including blending, transparency, sorting, depth, instancing, and scriptable or custom render pipelines.
  • Experience shipping particle-based effects in Unity using Shuriken or equivalent systems.
  • Experience with mesh particles, trails, flipbooks, and shader-driven effects.
  • Experience designing scalable effect runtimes for high-frequency effects, including pooling, batching, prioritization, or budget management.
  • Strong C# gameplay or engine programming experience.
  • Experience with ECS/DOTS, Jobs, Burst, or equivalent performance-focused architecture is strongly preferred.
  • Strong understanding of mobile GPU optimization including overdraw, half precision, texture budgets, memory, and shader variants.
  • Unity editor tooling experience including custom inspectors, drawers, asset processors, or batch tools.
  • Understanding of Metal, Vulkan, and GLES, including platform-specific graphics limitations and shader or PSO warmup.
  • Strong communication skills across both artistic and engineering disciplines.
  • Fluent English.

Requirements

  • Strong Unity DOTS/Entities experience.
  • Experience with ECS-based rendering or instanced material properties.
  • Compute shaders and GPU-driven effects.
  • Vertex animation techniques.
  • SDFs, procedural noise, and procedural rendering.
  • Experience with procedural or voxel geometry, dynamic meshes, hull generation, or custom lighting systems.
  • Networked gameplay effects including predicted versus confirmed events.
  • Experience with multiplayer or large-scale gameplay systems.
  • Strong artistic eye and ability to participate in VFX look development.
  • Experience building effects for mobile or other performance-constrained platforms.

Ownership

We are looking for someone who can:

  • Act as a bridge between artists and engineers.
  • Independently turn creative requests into workflows and technology that scale.
  • Prototype solutions quickly, validate them technically, and take them through to production.
  • Make informed technical decisions balancing visual ambition with runtime performance.
  • Review and improve systems created by others.
  • Leave behind clean systems, templates, documentation, and standards that make the whole team more effective.

Benefits

  • Meaningful ownership over the technology powering VFX on a major Unity3D game project.
  • Direct collaboration with experienced VFX Artists, Technical Artists, Rendering Engineers, and Gameplay Engineers.
  • The opportunity to solve challenging rendering and performance problems.
  • A role where engineering directly enables creative ambition.
  • A highly collaborative international team.
  • Fully remote work.
  • Flexible contract options depending on location.
  • Competitive compensation based on experience and contract structure.
  • Annual Beffio team retreats.
  • The possibility of long-term collaboration as the project grows.
Before You Apply
️
worldwide Be aware of the location restriction for this remote position: Worldwide
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Senior VFX Engineer @Beffio
All Others
Salary unspecified
Remote Location
Employment Type full-time
Posted YDay
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worldwide Be aware of the location restriction for this remote position: Worldwide
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Apply for this position
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