Principal Systems Designer @Scopely
All Others
Salary unspecified
Remote Location
Employment Type full-time
Posted 1mth ago

[Hiring] Principal Systems Designer @Scopely

1mth ago - Scopely is hiring a remote Principal Systems Designer. 💸 Salary: unspecified 📍Location: Northern America

Role Description

We're looking for a Principal Systems Designer to join us on an exciting unannounced title built on a globally recognized IP. This is an F2P, mobile-first live-service game currently in pre-production, and our team is defining the systems and progression that will support the game over the long term.

This is a hands-on individual contributor role. You'll own the design and implementation of core systems, working with the Director of Systems Design and the broader systems and gameplay teams to turn ambiguous, zero-to-one problems into shippable, well-instrumented systems. You'll work across quantitative modeling and in-engine implementation, building the tuning, tools, and systems needed to bring progression models to life. You'll also partner closely with combat and gameplay design to ensure abilities, progression, and scaling work together as a cohesive player experience.

What You'll Do

  • Design and build core systems, including progression, combat scaling, economy, and rewards, from initial definition through shippable implementation.
  • Partner with gameplay designers to ensure combat abilities, RPG progression, and scaling reinforce one another across the live-service lifecycle.
  • Build and maintain models, simulations, and tuning tools that define loot tables, costs, XP curves, and stat scaling as the game evolves.
  • Implement, tune, and iterate on systems directly in Unity and supporting design tools.
  • Create clear design documentation that enables designers, engineers, and producers to execute effectively.
  • Collaborate with engineering to define tools and pipelines that enable efficient systems authoring, tuning, and balancing.
  • Use playtest results and analytics to evaluate system performance, identify opportunities, and iterate based on evidence.
  • Evaluate system proposals constructively, identifying design risks, tradeoffs, and opportunities for improvement while supporting systems that can evolve with future content.

Qualifications

  • Ideally 8+ years of experience owning complex progression, economy, combat-adjacent, or related systems through development and launch or live operations.
  • Strong technical capability, including experience building/maintaining spreadsheets and implementing systems in Unity, Unreal, a proprietary engine, or a scripting/tools environment.
  • Deep understanding of RPG progression and scaling, including power curves, stat growth, gear or ability scaling, and their relationship with combat and content difficulty.
  • Strong quantitative and analytical skills, including sound judgment about the strengths and limitations of data.
  • Experience taking systems from initial definition through implementation, tuning, and a shippable state.
  • Ability to translate ambiguous design problems into clear documentation that engineering, production, and other design partners can act on.
  • Experience collaborating with combat, gameplay, or content designers to align progression systems with moment-to-moment gameplay.
  • Evidence of learning from feedback, collaborating constructively across disciplines, and staying closely involved in implementation and iteration.

Bonus Points

  • Experience designing systems for F2P collector games.
  • Experience with multiplayer action RPGs.
  • Experience working with licensed IP.

Company Description

Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others.

Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami.

Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.

Before You Apply
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remote Be aware of the location restriction for this remote position: Northern America
‼ Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Principal Systems Designer @Scopely
All Others
Salary unspecified
Remote Location
Employment Type full-time
Posted 1mth ago
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️
remote Be aware of the location restriction for this remote position: Northern America
‼ Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Apply for this position
Did not apply ✓
Applied ✓
Sent Follow-Up ✓
Interview Scheduled ✓
Interview Completed ✓
Offer Accepted ✓
Offer Declined ✓
Application Denied ✓
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