Economy & Balancing Game Designer @CoolGames
All Others
Salary unspecified
Remote Location
Employment Type full-time
Posted 6d ago

[Hiring] Economy & Balancing Game Designer @CoolGames

6d ago - CoolGames is hiring a remote Economy & Balancing Game Designer. πŸ’Έ Salary: unspecified πŸ“Location: Netherlands

Role Description

We are looking for an experienced Economy & Balancing Game Designer who can design, model, and tune the economies, progression, and reward systems of casual HTML5 games played by millions of people worldwide.

As part of one of our multidisciplinary game development teams, you will:

  • Design, model, balance, test, and iterate game economies from early concept through live operations.
  • Understand that a great casual game economy paces progression, makes every reward feel earned, gives every purchase a clear purpose, and stays healthy for years.

Qualifications

  • An experienced Economy, Systems or Balancing Game Designer.
  • Ready to work on long-lasting casual titles and to move between them when needed.
  • A strong believer in teamwork.
  • Not afraid of innovation and learning new tools on the go.

Requirements

  • 5+ years designing, balancing, and operating the economies of successful, released free-to-play games on mobile and/or HTML5, including casual or puzzle titles.
  • Comfortable being accountable for a title’s KPIs: you make and defend decisions.
  • Advanced spreadsheet and modeling skills: balancing, simulation, and forecasting models, and fluent use of AI tools to build and analyze them faster.
  • Strong analytical mindset: you design and evaluate data, translating it into concrete design changes.
  • Deep understanding of player motivation, retention mechanics, LiveOps, and monetization design, and the empathy to feel what our casual audience will and won’t accept.
  • Independent and proactive, quick to get up to speed on a new game and its audience, with excellent English and experience working in remote, multidisciplinary teams.
  • A habit of benchmarking: you know the economies of the leading games in our genres well enough to say where ours sits against them.

Responsibilities

  • Design and balance the economy, progression, and reward systems of our casual games, from the first design sessions of a new title through live operations.
  • Own the revenue outcome of the economies you design.
  • Build and maintain the economy models, balancing sheets, and simulations for each title, in enough depth to say what a change will do before it ships.
  • Use player data and A/B tests to find friction points, progression bottlenecks, and monetization opportunities, and to show, with data, where balancing proposals from game and level designers will take retention and revenue.
  • Design motivation loops and a cohesive ecosystem of LiveOps events that work together rather than compete for player attention.
  • Communicate design rationale, trade-offs, and recommendations clearly to the team and the studio, and take ownership of a title’s economy when moving between projects.
  • Research how comparable games in our genres structure, pace, and price their economies, and keep that as the reference we balance and price against.

Benefits

  • An international team of 80+ professionals from almost 20 different countries.
  • Work closely with some of the biggest upcoming game platforms in the world on high-quality casual games that are played by millions of players.
  • Competitive remuneration.
  • A flexible remote working environment.
  • A very open, informal, and international company culture where everyone can make a difference.

Apply

Do you love building game economies that players find fair, motivating, and worth investing in, and that stay healthy for years? Then we would love to hear from you. Please include your CV and, where possible, a portfolio, economy models or balancing sheets, shipped games, design documents, or examples that show how you think about progression, monetization, and player experience.

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remote Be aware of the location restriction for this remote position: Netherlands
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Economy & Balancing Game Designer @CoolGames
All Others
Salary unspecified
Remote Location
Employment Type full-time
Posted 6d ago
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