Staff Gameplay Engineer @teamLFG
Software Development
Salary usd 172,000 - 2..
Remote Location
πŸ‡ΊπŸ‡Έ USA Only
Employment Type full-time
Posted 6d ago

[Hiring] Staff Gameplay Engineer @teamLFG

6d ago - teamLFG is hiring a remote Staff Gameplay Engineer. πŸ’Έ Salary: usd 172,000 - 259,000 per year πŸ“Location: USA

Role Description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to build the systems and tools to help others create a rich, innovative game?

As a Staff Gameplay Engineer – Systems & Performance on teamLFG, you will be a hands-on technical expert in foundational gameplay systems and game performance. You will help define and evolve the architecture, frameworks, and shared systems that gameplay engineers and content creators build upon, while driving the technical direction for performance and optimization across the game. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

Responsibilities

  • Design, build and maintain production-quality foundational gameplay systems, frameworks, workflows, and tools in C++ on Unreal Engine 5
  • Provide technical direction for shared gameplay systems, working closely with engineers and content creators to evolve their architecture, identify risks early, and ensure they scale with our simulation and networking model
  • Own game performance and optimization: proactively profile the game, identify systemic bottlenecks and performance risks, establish priorities, and implement optimizations directly in the codebase
  • Establish performance practices, metrics, budgets, profiling workflows, and tools that enable engineers and content creators to understand the runtime cost of their work and optimize their own systems

Qualifications

  • Strong C++ skills and the ability to design, implement, debug, profile, and maintain production quality systems in a large codebase
  • Demonstrated experience architecting and evolving large-scale gameplay systems, frameworks, or shared gameplay infrastructure, beyond the implementation of individual gameplay features
  • Deep experience profiling and optimizing real-time games, including identifying, investigating, and resolving CPU, memory, networking, and other systemic performance bottlenecks
  • Experience developing with Unreal Engine
  • Strong communication and collaboration skills, with the ability to explain complex technical topics and influence technical decisions across disciplines

Requirements

  • Experience developing and shipping multiplayer games, particularly games with complex gameplay simulation and networking requirements
  • Experience developing and optimizing games across PC and console platforms

Benefits

  • Medical, dental, vision
  • Matching 401(k)
  • Paid time off
  • Wellness program
  • Employee discounts for Sony products
  • Potential eligibility for a bonus package
Before You Apply
️
πŸ‡ΊπŸ‡Έ Be aware of the location restriction for this remote position: USA Only
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Staff Gameplay Engineer @teamLFG
Software Development
Salary usd 172,000 - 2..
Remote Location
πŸ‡ΊπŸ‡Έ USA Only
Employment Type full-time
Posted 6d ago
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πŸ‡ΊπŸ‡Έ Be aware of the location restriction for this remote position: USA Only
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Apply for this position
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Applied βœ“
Sent Follow-Up βœ“
Interview Scheduled βœ“
Interview Completed βœ“
Offer Accepted βœ“
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Application Denied βœ“
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