[Hiring] Senior Unreal Engineer @Amber Studio
Senior Unreal Engineer @Amber Studio
Software Development
Salary unspecified
Remote Location
Employment Type contract
Posted 2d ago

[Hiring] Senior Unreal Engineer @Amber Studio

2d ago - Amber Studio is hiring a remote Senior Unreal Engineer. πŸ’Έ Salary: unspecified πŸ“Location: Colombia

Role Description

We are looking for a Senior Unreal Engineer to join a small, high-impact team building an Unreal Engine 5 prototype for an open-world MMO from the creators of an incredibly successful game. The prototype will showcase key gameplay elements and high-fidelity graphics. It is not intended for end users; instead, it will be used to record video footage and to drive internal alignment across design, art, and engineering.

This is a remote, full-time contract, expected to start immediately and last for around three months, with potential to extend. The team is small, so your work will be visible and your decisions will have real weight.

You will:

  • Implement gameplay features and systems, focusing on rapid development and frequent iteration.
  • Ensure the prototype is always stable for daily reviews, while remaining flexible about what is done next.

What to expect from the process:

  • Profile Preselection: Our Talent Acquisition team will review your profile.
  • Talent Acquisition Screening: Selected candidates will be contacted to undergo an initial interview to discuss their experience, skills, and fit for the role.
  • Test: Qualified candidates will be invited to complete an assessment to demonstrate their abilities.
  • Interviews: Finalists will participate in technical and cultural interviews to assess their proficiency and compatibility with our team.

The quest (what you will do):

  • Architect and implement core gameplay systems: 3Cs, resource gathering (tree chopping, mining), campfire building, ranged and melee combat.
  • Build a cosmetic character appearance system - male/female swap, equipment slot swap.
  • Implement a basic but indicative version of a combat system.
  • Build instanced zone transitions connecting different biomes.
  • Integrate and wire up assets from the environment artist: collision, interaction triggers, runtime behavior.
  • Integrate FAB marketplace packs efficiently, maintaining a clean project structure throughout.
  • Implement HUD system to configure game settings such as camera position and movement speed.
  • Collaborate closely with the designers and artists to define scope and make decisions about implementation details.
  • Participate in daily review check-ins as the technical voice, flagging risk, reviewing others’ work, surfacing trade-offs, and keeping scope honest.

Qualifications

  • 7+ years of professional game development experience, with meaningful Unreal Engine history.
  • Strong command of Blueprints and C++, able to choose the right tool for the context, and migrate between them.
  • Deep understanding of UE5 core systems: character movement, input, collision, game instance/mode architecture, asset management.
  • Experience with world partition and level loading techniques.
  • Working knowledge of individual UE5 components: rendering, AI, navigation, physics, UI.
  • Solid debugging and profiling skills.
  • Ability to work quickly and autonomously in a prototype-driven workflow.
  • Confidence in communicating trade-offs clearly to non-technical stakeholders.
  • Good written and spoken English for daily communication and collaboration.
  • A pragmatic mindset: you know when something is good enough for a prototype and when it needs to be done properly.

Requirements

  • Hands-on experience with UE5-specific features: Nanite, Lumen, PCG, Enhanced Input.
  • Experience with UE’s Gameplay Ability System (GAS).
  • Experience implementing animation blend spaces, animation blueprints, and montages.
  • Prior work on open-world, survival, sandbox, or MMO-adjacent titles.
  • Experience with instanced dungeon or zone transition patterns.
  • Experience with the Enhanced Input System in Unreal.
  • Familiarity with cinematic capture workflows inside UE5: Sequencer, camera rigs, take recorder.
  • Comfort using AI coding tools (Copilot, Cursor, or similar) to accelerate output.
  • Performance-aware coding practices.

Benefits

  • A fun and dynamic industry where you can make a difference.
  • Professional and friendly work environment.
  • Awesome and talented colleagues.
  • Support from all your teammates.
Before You Apply
️
remote Be aware of the location restriction for this remote position: Colombia
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Senior Unreal Engineer @Amber Studio
Software Development
Salary unspecified
Remote Location
Employment Type contract
Posted 2d ago
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