Senior Rendering Engineer @Mob Entertainment
Software Development
Salary usd 113,000 - 1..
Remote Location
πŸ‡ΊπŸ‡Έ USA Only
Employment Type full-time
Posted YDay

[Hiring] Senior Rendering Engineer @Mob Entertainment

YDay - Mob Entertainment is hiring a remote Senior Rendering Engineer. πŸ’Έ Salary: usd 113,000 - 184,000 per year πŸ“Location: USA

Role Description

Atmosphere and visual fidelity are core to what makes our games work β€” and as we move into our most ambitious chapter yet, we're looking for a Rendering Engineer to help push the visual bar on Unreal Engine 5. As a Rendering Engineer, you'll work within Core Engineering to build, optimize, and maintain the rendering systems and visual pipelines that define the look and performance of our games. You'll partner with the Lead Engineer, technical artists, and lighting/environment artists to solve rendering problems specific to a dark, atmospheric horror title.

  • Develop, extend, and optimize rendering features and shaders in Unreal Engine 5 (materials, post-process, lighting, custom rendering passes)
  • Own lighting strategy decisions in partnership with environment art and lead engineering β€” including World Partition, GPU Lightmass, and Lumen/baked lighting tradeoffs
  • Profile and optimize GPU/CPU rendering performance against defined platform targets and fidelity standards
  • Diagnose and resolve rendering bugs, visual artifacts, and platform-specific rendering issues across target hardware
  • Build and maintain internal tooling to support artists and engineers working with rendering systems (profiling visualizers, lighting validation tools, etc.)
  • Collaborate closely with technical artists on shader authoring standards, material complexity budgets, and visual fidelity guardrails
  • Contribute to and help enforce the studio's performance/fidelity standards documentation
  • Work within our Perforce/UGS/Horde pipeline, following team branching and Definition of Done standards
  • Stay current on Unreal Engine rendering roadmap changes (Lumen, Nanite, Substrate, etc.) and evaluate their fit for our production needs

Qualifications

  • 7+ years of professional experience as a rendering/graphics engineer, with at least one shipped title using Unreal Engine
  • Strong C++ skills and solid understanding of Unreal's rendering pipeline (RDG, shader compilation, material system, deferred rendering)
  • Experience with HLSL/shader authoring and debugging rendering issues using tools like RenderDoc or Unreal Insights
  • Practical experience with UE5 lighting systems β€” World Partition, GPU Lightmass, Lumen, and the tradeoffs between them
  • Strong performance-profiling instincts and experience hitting platform-specific frame budgets
  • Comfort working in a structured, multi-team pipeline (Perforce or similar) with defined branching and review processes
  • Ability to communicate rendering constraints and tradeoffs clearly to artists and designers

Nice to Have

  • Experience with Nanite, Substrate, or other newer UE5 rendering features in a production setting
  • Horror/atmospheric-genre experience, particularly with stylized or high-contrast lighting environments
  • Experience building custom rendering tools or editor extensions
  • Console platform rendering/certification experience
  • Technical art background or close collaboration history with technical artists

Benefits

  • Direct influence over the visual identity of a flagship, high-visibility franchise
  • Close collaboration with engineering leadership and art direction on rendering strategy
  • A collaborative, low-ego engineering culture with strong senior/lead support
  • Competitive salary, benefits, and PTO/health/etc. β€” fill in with studio specifics

Salary Range

  • San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & Seattle, WA DC Metropolitan Areas: $152,000- $184,000 USD annually
  • Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL Metropolitan Areas: $132,000- $160,000 USD annually
  • All Other U.S. Locations: $113,000 - $136,000 USD annually

Fraud Alert

Beware of job scams: Mob Entertainment does not extend offers via text, social media DM, or without a completed application and interview. Please verify email address which should always originate from @mobentertainment.com.

Equal Opportunity Statement

Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law.

Before You Apply
️
πŸ‡ΊπŸ‡Έ Be aware of the location restriction for this remote position: USA Only
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Senior Rendering Engineer @Mob Entertainment
Software Development
Salary usd 113,000 - 1..
Remote Location
πŸ‡ΊπŸ‡Έ USA Only
Employment Type full-time
Posted YDay
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️
πŸ‡ΊπŸ‡Έ Be aware of the location restriction for this remote position: USA Only
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Apply for this position
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Applied βœ“
Sent Follow-Up βœ“
Interview Scheduled βœ“
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