Rendering Engineer @Keywords Studios
Software Development
Salary jpy 4,800,000 -..
Remote Location
Employment Type full-time
Posted Today

[Hiring] Rendering Engineer @Keywords Studios

Today - Keywords Studios is hiring a remote Rendering Engineer. πŸ’Έ Salary: jpy 4,800,000 - 7,200,000 per year πŸ“Location: Japan

Role Description

Wizcorp is looking for Rendering Engineers to work on exciting projects for next-generation consoles. Depending on your background, skills, and experience we’ll find the most suitable role within our teams.

You have a few years of work experience working with rendering pipelines and have successfully shipped console titles featuring your work. You are comfortable diving into foreign codebases, quickly understanding the architecture, and integrating your work seamlessly. You live and breathe C++ and shader languages (HLSL/GLSL), and you’re not afraid to deep-dive into the GPU architecture itself to make visual and performance improvements.

Typical day:

  • Reviewing code from other engineers and ensuring they meet quality expectations.
  • Developing rendering systems and graphics utilities for custom proprietary or commercial engines.
  • Implementing a new global illumination solution that fits well within the existing codebase.
  • Making architectural changes to the rendering pipeline to accommodate new visual features in a clean and extensible manner.
  • Working on shader optimization, GPU profiling, memory management for graphics resources.
  • Collaborating with Technical Artists to support their workflows.

The ideal candidate will be able to:

  • Design, test, and debug own code without assistance from other engineers.
  • Break down large graphics features into engineering tasks and work with other engineers to complete them.
  • Decipher and understand complex graphics systems and rendering techniques.
  • Mentor engineers in rendering development and optimization best practices.
  • Develop systems with a strong focus on optimization and performance.
  • Have a deep understanding of modern graphics APIs (e.g., DirectX 12, Vulkan, Metal).
  • Confidently communicate with all members of the company and external client teams.

Qualifications

  • Ability to write clean, readable, performant code and design the architecture around it.
  • Excellent debugging and optimization skills.
  • Excellent written and verbal communication.
  • Knowledge of existing rendering techniques and lighting models.
  • Focus on performance analysis and GPU profiling, with a strong familiarity with tools such as PIX or RenderDoc.
  • Strong 3D math skills.
  • Willingness to work as part of a team and contribute to technical discussions.
  • Eager to both provide and receive constructive feedback for continual growth.
  • High adaptability to jump between different projects, tech stacks, and proprietary client engines.
  • Strong software development skills, design theory, and development processes.
  • Strong personal time management.
  • Experience in one or multiple of the following:
    • Creation of custom graphics engines.
    • Feature implementation on existing rendering pipelines.
    • Implementation of graphics specific profiling/debugging tools.
    • Development targeting PlayStation, Microsoft or Nintendo platforms.
    • Familiarity with other target platforms, such as PC or mobile.

Requirements

  • University degree in Engineering, Computer Science or related discipline; or relevant professional experience.
  • 3+ years professional software engineering experience.
  • 2+ years professional experience developing rendering pipelines or custom graphics engines.
  • Solid software engineering abilities (good code hygiene, familiarity with various coding patterns, etc.).
  • Strong experience with C++ and proficiency in shader programming (HLSL, GLSL).
  • Comfortable with source code management systems (Git, SVN, Perforce, etc.).
  • English proficiency (ability to read, write, and discuss technical matters).

Benefits

  • Monthly allowance for home office equipment and supplies (15,000 JPY/month).
  • Private language tutoring (Japanese and/or English).
  • Commute fees (however, train passes are not reimbursed).
  • Weekends and national holidays.
  • Summer/winter vacation: 5 days per year (paid, applicable after the probation period).
  • Annual Paid Leave: 10 days per year (first year, following the probation period).
  • Bereavement/funeral leave.
  • Sick leave: 5 days per year (paid, applicable after the probation period).
  • Social insurance.
  • Parental leave.
Before You Apply
️
remote Be aware of the location restriction for this remote position: Japan
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Rendering Engineer @Keywords Studios
Software Development
Salary jpy 4,800,000 -..
Remote Location
Employment Type full-time
Posted Today
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️
remote Be aware of the location restriction for this remote position: Japan
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Apply for this position
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Sent Follow-Up βœ“
Interview Scheduled βœ“
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Offer Accepted βœ“
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