Role Description
They’re looking for a UI Engineer with Unity 6 chops to help architect and implement sophisticated, responsive user interfaces across training modules. It’s about designing HUDs, dashboards, and interfaces that feel intuitive, immersive, and frictionless in high-stakes simulation environments. You’ll work closely with artists, designers, engineers, and UX leads to bring complex UI/UX to life using Unity’s UI Toolkit, UGUI, and prefabs.
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Build and maintain scalable UI components using Unity 6, UI Toolkit, and UGUI
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Develop prefabs and modular UI systems for repeated use across multiple simulation environments
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Collaborate with UX designers and graphic artists to translate wireframes and visual comps into pixel-perfect, interactive UI
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Optimize UI performance for hardware-constrained environments and high frame-rate requirements
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Debug, test, and fine-tune UI interactions, animations, and behaviors across builds
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Work within Unity’s Addressables system for modular content delivery and asset management
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Participate in regular design and code reviews, and contribute to UI feature planning
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Collaborate cross-functionally with audio, gameplay, and hardware teams to integrate UI within the broader system architecture
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Help establish and enforce UI development best practices across the engineering team
Qualifications
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Professional experience working in Unity (preferably Unity 6)
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3-5 years of development experience with a focus on UI development
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Strong knowledge of UI Toolkit, UGUI, prefabs, and Unity animation systems
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An eye for art and design
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Comfortable working in a remote environment
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Experience across AAA or Indie PC/console gaming
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Interest in the MilSim, tactical, or defence simulation space
Requirements
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Background in graphic design with a supporting portfolio (Nice to Haves)
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Familiarity with Addressables, Plastic SCM, and Azure DevOps workflows (Nice to Haves)
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Audio engineering experience or interest in immersive audio design (Nice to Haves)
Benefits
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This is your chance to build user interfaces for something that actually matters.
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This is military-grade, simulation-obsessed, high-performance engineering work.
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They need someone who cares about the details.
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If you’ve been working in Unity and craving a challenge beyond the indie loop or AAA grind, send through an application.
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Real systems. Real users. Real stakes.