Staff Gameplay Animator @teamLFG
Design
Salary usd 144,000 - 2..
Remote Location
πŸ‡ΊπŸ‡Έ USA Only
Employment Type full-time
Posted YDay

[Hiring] Staff Gameplay Animator @teamLFG

YDay - teamLFG is hiring a remote Staff Gameplay Animator. πŸ’Έ Salary: usd 144,000 - 217,000 per year πŸ“Location: USA

Role Description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how well-crafted animations create satisfying feedback for players, or how to achieve quality character animation within real time constraints? Come join us at teamLFG!

We are looking for someone that is excited about the creative art of animation and the technical challenge of turning that animation into world class action gameplay. As a Staff Animator on teamLFG, you will be involved in all stages of gameplay animation from the initial concept of character movement to the creation of final animation. Most importantly, you will work with a fun, diverse, cross-discipline team devoted to building a new universe from scratch on a new franchise at PlayStation.

Responsibilities

  • Create high-quality animation content and implement it in a game engine with minimal oversight
  • Collaborate with Design to create compelling player experiences
  • Assume primary ownership of broad character animation deliverables, including locomotion, abilities, interactions, and emotes
  • Mentor other animators about animation style and implementation
  • Collaborate with production to cost out animation work and deliver animation on schedule
  • Collaborate with Art Direction and Animation Leadership to set Animation Style and Quality bars
  • Document animation workflows and best practices

Qualifications

  • Ability to keyframe stylized gameplay animation, as shown by examples of professional or personal work
  • Extensive experience with character animation in Maya
  • Strong verbal and written communication skills and the ability to work well in a team environment
  • Experience with animation systems in Unreal Engine
  • A strong command of animation principles and the ability to apply them within a player experience focused game
  • Ability to problem-solve and drive creative solutions when given ambiguous problems

Nice to Have Skills

  • Fighting game animation experience
  • Experience animating to a MOBA style camera
  • Live Service game animation experience

Benefits

  • Medical, dental, vision
  • Matching 401(k)
  • Paid time off
  • Wellness program
  • Coveted employee discounts for Sony products
  • Bonus package eligibility

Compensation

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.

$144,000 β€” $217,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Before You Apply
️
πŸ‡ΊπŸ‡Έ Be aware of the location restriction for this remote position: USA Only
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Staff Gameplay Animator @teamLFG
Design
Salary usd 144,000 - 2..
Remote Location
πŸ‡ΊπŸ‡Έ USA Only
Employment Type full-time
Posted YDay
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πŸ‡ΊπŸ‡Έ Be aware of the location restriction for this remote position: USA Only
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
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Offer Accepted βœ“
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