Role Description
We are looking for a Senior UI Technical Artist to define the UI tech art systems, materials, and motion language that unify a game UI experience across platforms. You will build reusable templates and polished real-time effects in Unreal Engine while mentoring UI artists.
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Define the technical art direction for UI materials, motion language, and reusable patterns
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Build highly polished and performant UI tech art solutions using materials, UMG, animation, FX, blueprints, lighting, and camera tools in UE4/5
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Create templates, thematics, and principles that scale across the UI surface and multiple platforms
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Design consistent visual behaviors for transitions, scale, proportion, and interactive feedback
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Plan platform adaptation strategies that balance visual fidelity with runtime performance
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Own UI tech art tooling, pipelines, and asset management to keep production efficient and consistent
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Mentor UI artists and visual designers by sharing best practices and raising craft standards
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Prototype and iterate on hover states, micro-interactions, and motion details that improve UI feel
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Use Sequencer and related tools to deliver camera-driven UI moments and cinematic transitions
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Optimize shaders, textures, and materials to meet performance targets without sacrificing quality
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Partner with UX and UI design to integrate systems cleanly and maintain visual consistency
Qualifications
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5+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist with game UI/front-end exposure
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Strong Unreal Engine 5 experience with Material Editor and Niagara for real-time VFX
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Advanced Sequencer experience for animated transitions and cinematic camera moves
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Expert material systems knowledge including material functions and shader logic
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Advanced UV math skills for complex material and UI effects work
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Strong 3D modeling skills and fluency where 3D meets UI (cameras, lighting, framing)
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Solid real-time lighting and post-process knowledge for mood and atmosphere
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Proven performance optimization skills including profiling and content tuning
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Strong motion design skills including timing, easing, and micro-interactions
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Excellent collaboration skills to elevate established UX/UI designs with technical polish
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High comfort with ambiguous exploratory work to find the right feel for moments and screens
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English proficiency: B2 Upper-Intermediate
Requirements
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Nice to have experience building reusable or modular VFX and material systems for large UI surfaces
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Background in cinematics, trailer work, or environmental mood and lighting design
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Familiarity with UMG workflows and how UI logic interacts with materials and VFX systems
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Experience with AI Assistants in game development workflows
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Gaming industry domain knowledge