Role Description
We are seeking a Senior UI Technical Artist to define the tech art systems, materials, and motion language that unify and scale a forward-looking game UI across platforms. You will elevate visual and UX designs with polished, performant solutions and mentor UI artists.
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Define UI tech art systems, templates, thematics, and principles for a scalable UI style
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Build highly polished and performant UI tech art solutions using materials, UMG, animation, FX, lighting, blueprints, and camera tools
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Establish consistent visual patterns for motion, FX, transitions, scale, and proportion
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Create animated UI transitions and cinematic camera moves using Sequencer and related tools
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Plan UI tech art adaptation across platforms, balancing fidelity, memory, and performance
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Own UI tech art tooling, pipelines, and asset management to improve team efficiency
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Mentor UI artists and visual designers to align execution with the shared motion and material language
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Integrate 3D and UI workflows, including spatial and diegetic UI, cameras, and framing
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Optimize shaders, textures, and materials through profiling and real-time performance tuning
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Collaborate with designers to refine micro-interactions and ensure a premium UI feel
Qualifications
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3+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist in games
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Senior-level mentorship skills for guiding UI artists and visual designers
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Strong cross-platform planning skills balancing visual fidelity and performance
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Expert Unreal Engine 5 skills, including Material Editor and Niagara
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Advanced Sequencer skills for animated transitions and cinematic camera moves
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Strong shader and UV math skills, including material functions/systems and optimization
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Solid 3D and UI integration skills across cameras, lighting, framing, and post-processing
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Strong real-time lighting and post-process knowledge for mood and atmosphere
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Proven motion design skills for timing, easing, micro-interactions, and hover states
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Excellent collaboration skills to elevate established UX and visual designs
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High comfort with ambiguity in exploratory iteration to find the right feel
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Upper-Intermediate English (B2) proficiency in speaking and collaboration
Requirements
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Experience with reusable or modular VFX and material systems across large UI surfaces
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Familiarity with UMG UI logic interacting with material and VFX systems
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Experience with AI Assistants to accelerate prototyping, documentation, or tooling workflows
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Background in gaming cinematics, trailers, or environmental mood and lighting design